Bug fixes and balance changes for soulstorm. Click read more for details.
Installation
1. After installing 1.9.1 for soulstorm, copy the contents of the archive to your soulstorm folder,
let it merge folders and overwrite as needed.
It is highly recommended to use DoW Mod Manager and toggle LAA on.
Scar: added 4x health modifier
General:
most ranged weapons can shoot tyranid gargoyles now
Blood Angels:
assault marines no longer use squad cap
Chaos:
reduced possessed marine cost from 70 to 60 and increased their health from 150 to 200
Dark angels:
fixed thunderhawk
moved all dreadnoughts from vehicle building to orbital relay
increased chapel of the inner circle squad hold capacity
terminator squads now spawn with 5 men
reduced terminator sergeant time and cost
deathwing knights and kill team are no longer limited to one squad
dark angels ranged units now use standground stance by default
greatly reduced killteam terminator health to put them on par with other terminators
deathwing branch now provides additional 4 squad cap as intended
Dark Eldar:
slaves can harvest souls again
Eldar:
dcannons, fusion guns, shuriken catapults, and sniper rifles now obey terrain line of sight
increased fire prism cost to 150r/300p
brightlance grav platform now requires mobilize for war research
Firstborn:
barracks no longer autobuilds squads when completed
Necrons:
reduced builder scarab training time
increased necron warrior range
reduced warrior cost to 25p per model
increased starting power to 1600
increased tomb stalker training time to 20s
increased destroyer and heavy destroyer cost from 85p to 95p per model
Orks:
reduced zapp gun damage to 90, and morale damage to 50 -- increase accuracy to 100
Space Marines:
fixed apothecary textures
increased thunderhawk size
Thousand sons:
dread will now default to melee stance
removed rhino smoke launcher
reduced rhino to 2 transport capacity, to be consistent with other rhinos
reduced many building build times, so thousand sons can tech up as fast as other races
reduced terminator recruit cost
slightly increased marine, terminator, and dreadnought base speed
reduced vigor mortis damage to friendly squad to 30 damage
reduced wind of chaos damage to 50-100
increased withering gaze range to 25 and morale damage to 20 per second
slightly reduced telekinesis damage
fixed summoning spells
increased chosen health from 200 to 250 per man
reduced inferno bolt and warp bolt cost
reduced mutated marine cost from 70 to 60 and increased their health from 150 to 200
added small map / melee strategy
Tyranids:
reduced trygon damage to buildings by 50%
Models, art and code contributed by:
UA team
Unification team
tyranid mod team
codex team
objective points team
skirmish ai team
vanilla model fixes team
wright_oh for hi res textures
Special thanks to: Kekoulis, Gambit, and Thudo for their advice