The goal of this mod is to make combat look more realistic while maintaining balance by adjusting squad cost and training speed. To determine how strong a unit or weapon is I consider how its described in the lore, how it looks ingame and its relative strength on the tabletop. Most units do not use squad or vehicle cap, and the few that are limited have a lore reason (like the leman russ vanquisher) or balance reason (artillery). - No squad limits on most units. - Dozens of new units. - The AI can use all the new units. - New AI profiles for all factions. - Campaign and multiplayer compatible. - Greater emphasis on macro-management and aggressive gameplay. - Knockdown is now very rare. - Better vehicle pathfinding. - Research removed. Each races traits are more pronounced, space marines are more elite, eldar are faster, imperial guard and orks are big horde armies, necrons are hard to kill but slow, tau still like their gunlines.

Description

Added Necron units, many balance improvements and graphics fixes.

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Cinematic Battles for Dark Crusade v 1.2 (OBSOLETE)
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Fry_Kickstart
Fry_Kickstart - - 342 comments

How to install?

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Capt_Cole Author
Capt_Cole - - 50 comments

Just put the Cinematic_Battles folder and Cinematic_Battles.module in your dark crusade folder.

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iPanzer99
iPanzer99 - - 2 comments

I feel like the Necron is so OP and the chaos unit took a long time to spawn and i always spamming renegade but they are die so easily against Necron

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