Welcome to Chemical Warfare In this mod we look to create a fun experience for all Kanes Wrath Players What to expect ? We have taken out the Sub-factions and combined their best assets with the Base Factions , this gives a full dynamic twist to kanes wrath , think of it as Tiberium wars with added units and upgrades We aim to have The factions with a nice inventory of units and Upgrades Newly textured Factions with a nicer look to the buildings We are not sure on what path to take once this is complete We have an idea of adding new factions , but this is undecided Enjoy :) From ItzTeeJaay and the Team

Description

Chemical Warfare 3.0 BETA If bugs are found , please report it to my discord server be aware tho , most unfinished works are already known , but you may find somthing i dont :) In this patch we have 3 new factions to play Atlas , A Mech ground based faction Inferno Division , A ground based Flame Faction Nexus , A gorund based Mind control Faction More is being worked on towards 4.0 Release where there will be a further 3 factions and bug fixes/Balance changes will be made Many thanks to Maddin Carnus for allowing the public to use some of your Assets Special thanks to Egozi Hartzheim FireHawk Phantom MaD_Animal for helping me with tricky codes and mod testing the factions for me to find bugs and errors But for the main part , enjoy the mod , there isnt patch notes as i find it more enjoyable to find them yourself as a suprise :) Enjoy 4.0 Is on the way , and it will be the BIG one :)

Preview
[OUTDATED] Chemical Warfare 3.0
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Wahid3900
Wahid3900 - - 5 comments

Thank you very much, great job.

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ItzTeeJaay- Author
ItzTeeJaay- - - 406 comments

no problem , thankyou , enjoy !! :)

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Zastupnik
Zastupnik - - 5 comments

Why does it weigh only 70 mb, there are so many changes!

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ItzTeeJaay- Author
ItzTeeJaay- - - 406 comments

i have worked very hard to keep the file size down as much as i can :) all comes down to careful work mate :) wish every modder would do the same

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Spicebomb
Spicebomb - - 120 comments

Spot on TeeJay 👍

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ItzTeeJaay- Author
ItzTeeJaay- - - 406 comments

Thanks man :)

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elviskom
elviskom - - 40 comments

hi please make bot brutal more hard to play against computer

i play agaist computer bot will be great to make brutal more diffucuilt to play

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ItzTeeJaay- Author
ItzTeeJaay- - - 406 comments

Sure , go vs 3 brutal Atlas set them to steamroller and enjoy

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elviskom
elviskom - - 40 comments

hi please make brutal hard

bots computer player make harder bot

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Guest
Guest - - 692,512 comments

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gamerjoey1
gamerjoey1 - - 18 comments

excited to try this out;)

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ItzTeeJaay- Author
ItzTeeJaay- - - 406 comments

Hope you like it , but don’t download this one , download my new patch 3.8 :)

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Radu273
Radu273 - - 1,465 comments

your mod is promising and has great potential mate. i hope you will continue your work and i will wait for version 4. i always liked the units in c&C4; and wished to see them in c&c3; but not modder did this in a proper way and then discontinued the mod. i think yours is the best till now i just wish to see this one finished.

thanks for it :)

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ItzTeeJaay- Author
ItzTeeJaay- - - 406 comments

Thanks man , I’m currently at 3.5 stage , 5 versions away from completion , I’m very much looking forward to completing it :)

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gamer555666
gamer555666 - - 11 comments

1. I noticed that Crane and Outpost have 4 repair drones each. Repair range is not shown when selected.
2. Why Operation Center doesn’t have Quad Turrets upgrade?
3. Some Kane Wrath missions: Enemies didn’t come to attack my base as it used to be. AI seem doesn’t know how to use the new units.

Reduce micro-management by making buildings more useful. Suggestion:
1. Increase repairing range by 100% of any building which has repair drones.
2. Outpost’s drones can repair aircraft and structure as well. (NOD Evolution mod use Repair Tower to repair structure, Crossfire mod use Crane.) This is because I’m fed up of repairing structures each time enemies attack my base.
3. Add 2 repair drones on Refinery. (Crossfire mod)
4. Add repair drones on Disruption Tower. (NOD Evolution mod)

Others:
1. Tiberium silo generates 2 tiberium per second instead of Secret Shrine. (Tiberium Dusk mod)
2. Bigger storage for Refinery and Tiberium silo; 10,000 and 5,000 each respectively.
3. Use Barracks as a healing center instead of Armory for complete recovery. We may build multiple Barracks but certainly not multiple Armory.

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ItzTeeJaay- Author
ItzTeeJaay- - - 406 comments

First of all , Thankyou for your feed back , this version is 8 versions behind my current one , so some things have been fixed haha
now to answer your questions

Repair range on cranes , im yet to add that , the function of making the repair drones repair a specific unit is something i haven't yet figured out , but when i do look into it properly , ill have it fixed

quad turrets missing : i removed them until i fix them , the issue with quad turrets is they de sync multiplayer games , so i took them out so i can fix them before re adding them

kanes missions im currently unsure of , i haven't touched the campaign until ive finished the new stuff , then i will go into the campaign to tweak the missions to work with the new stuff

repair drone range suggestion : thats a VERY good idea , i also wanted to increase the repair range of the super unit buildings as i get annoyed of having to sit the marv on the pad to just get it to repair so ill do the other buildings at the same time :) (good suggestion man)

outpost repair aircraft and building:
im happy for them to repair aircraft and will implement them straight away , but i dont want repair drones repairing buildings :L

repair drones on refinery and disruption tower :
i dont really want to on the refinery as i like that players have to use the other buildings , instead of everything having repair drones

Tiberium Silo gen instead of shrine : well currently im looking at model options or i may have to make my own equivalent and will use that instead of shrine

increased storage on refinary and silo : yeah ill be happy to do that

barracks to repair infantry instead of armoury : ive actually been thinking the same , however i thought maybe make it an upgrade with a cool effect

:)

Thankyou for your feedback , hope your enjoying the mod , im currently working to get the mod to 3.8 version , and then i will release it , it will also come with a second mod (Alternate) which has the original factions with some cool new units , upgrades and textures , but will maintain a more balanced play :)

2 mods , 1 download :)

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z4x56789
z4x56789 - - 2 comments

這個模組必須在語言使用英文之下才能使用嗎?

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