Celeritas Eos is an open world dark fantasy horror survival role playing mod for Neverwinter Nights.
Just a little update for those wondering about what's going on with the release of EoTN.
Posted by KnightofEquulei on Feb 14th, 2013
I still remember the first day the idea of Celeritas Eos was first conceived. Originally the first entry into the series would have been a two part module featuring a female and male character whose paths would eventually cross. Subsequent modules would have featured custom characters and all of this was to be set in a similar dark medieval universe. This idea was scrapped and replaced with another which began its life under the project name "Creation" and this was to take place on the continent which is now known as Delphinus, which is ruled by women who are the dominant gender there. The protagonist would have been a male so you can imagine it would have been an interesting take on things. Unlike EoTN, this module was simply to feature a open world to explore and would have had an emphasis on The Emperor who slew the last dragon in the world. Nothing happened with this though, development stopped as soon as it started and the whole initial concept of a dark medieval setting was thrown away...
Until I decided to make a module initially based upon Castlevania. Originally, EoTN was simply to feature the city of Avue, a few surrounding areas in the countryside and the castle with the infamous vampire count to battle. The player would still be Lucia. The idea of creating a module inspired by Castlevania had long been in my head especially with another module - Gloria Ecclesia Templar which is still on hold - but I thought that since Celeritas Eos is to be a new IP, I might as well use all the other ideas such as the dark medieval setting. This later expanded and I found myself adding in survival elements and later firearms until the whole concept became unique on its own. One area developed added onto another until a whole world was born.
I've seen few modules/games which have the whole guns/swords thing and medieval knight vs zombies and originally that's what inspired me to make Celeritas Eos more horror/survival orientated than action orientated. However the haks for firearms conflicted with others (plus they were way overpowered) and survival elements such as eating and sleeping in the right places also caused difficulties especially since most of the world had already been made...
So both of these concepts were removed although remain in some way.
The point I'm getting at is that the development of EoTN has seen a lot of ups and downs. It's been through many stages to get where it is today which I believe will provide the better experience than any of its other versions would have done. That brings me back to another part of EoTN...
Originally there was no prologue (or chapter 1). Lucia just begun in Eridanus on a road - drawing inspiration from another series I worked on - and from there could go where she wanted to although the journal filled in some of her history and ultimately directed her to the city of Avue. This has since changed. Now a prologue has been developed set on the continent of Polaris in the capital city of Espilon where Lucia lives with her second cousin Suriel in the slums. The slums are a criminal and plague infested area of the town that Lucia hopes to escape from and it is this section of the game that allows the player to build a background for Lucia and it also allows for three different ways to progress through the prologue. This is quite a content heavy section especially with what happens after the player leaves the city. So EoTN is back in development now...
"I know, I know, I hate me too, that little cur me constantly delaying things, I just don't seem to care for myself, it doesn't ever seem to have occurred to me that I might want to sit back one day, relax and just play-through EoTN but no, I am selfish and only care for myself while not caring for myself. In my idea of perfectionism I keep delaying EoTN but worry not people because I do intend to release it soon." ~ ~ Myself
Yeah you've probably realized I'm quite crazy by now when it comes to creating stuff. Heh, you guys should see my work on Crowley's Magnificent Adventure to see some of my most bizarre creations and characters at work.
In any case, there you have it.
On another note:
There were the original features of EoTN some months back. Funnily enough, some of it has changed since. While undead hunt people down in the wilds (they're attracted to the scent of blood so killing anything will attract any zombie within the area, this is one of my favorite part of the modules when you're a low level, in the forest and have 10 zombies coming at you from all directions) they don't turn them into zombies. Also, those rumors about The Emperor being a rapist? All lies. Well at least, there's now no longer anything in the mod suggesting he's a rapist but for all we know he could be but he could also be the heroic dragon slayer he was decades back (another change as he originally slayed the last dragon some months before EoTN).