Celeritas Eos is an open world dark fantasy horror survival role playing mod for Neverwinter Nights.

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Some more random information about Equilibrium of the Night.

Posted by KnightofEquulei on Jul 16th, 2013

Just another article about some features in EoTN.

Inappropriate Clothing:

Back several months ago I posted a video showing Lucia working as a prostitute. While wearing armor she could get clients. One of the viewers pointed out that this was unrealistic. Fast-forward several months and this has been amended. Lucia now needs revealing clothing to pick up clients. Such clothing also will receive remarks from NPC's with some characters down-right refusing to speak to someone dressed in such a way.

The Love of Suriel:

Suriel Isaiah is Lucia's second cousin. When Lucia's parents died Suriel invited her to live with him. He has known her since childhood and loves her like a sister. He would die for her. It makes sense then that he would kill those who would harm Lucia no matter who they be. This video shows me attacking some townsfolk (which leads to a guard attacking me) and then running back to Suriel's home. As soon as I get in the door I am killed but Suriel avenges me and kills all of my pursuers.

It's quite possible no one would cause trouble in Espilon (the starting city) and then think of running back to Suriel but there needs to be touches like these to add believability even if few people ever experience and witness them. There's no point Suriel saying "I love you" and then standing about doing nothing as you're attacked by strangers. Here we see Suriel reacting to Lucia being attacked by fighting her attackers which proves his love for her.

In EoTN I am trying to account for every action the player makes no matter the odds or the craziness. Everything needs to be accounted for so that the player will be immersed into the world.

Every NPC has a description:

Okay don't go in expecting every NPC to have a detailed description associated with them and you may come across enemies (like bandits) who won't have them altogether but another feature of EoTN is that there's a description with every character although expect townsfolk to have generic descriptions simply describing them as being townsfolk within the town that they are living in.

Post comment Comments
ElfFriend Jul 16 2013, 3:09pm says:

Wolf I really like the concept but Neverwinter Nights is a bit old and old engines don't allow all the functionality that a new engine like CryEngine3 would provide. Also I'm slightly worried about the graphics not being good enough. However that's just me and others might think my complaining is completely incorrect. Either way this is a VERY awesome mod!

+1 vote     reply to comment
KnightofEquulei Author
KnightofEquulei Jul 16 2013, 3:25pm replied:

I understand your concern but as Chaos_Himself would tell you (if he shows his face in this comment section) the Aurora engine (despite its age) is great. In terms of functionality I couldn't ask for anything more. I can script what I want. Add what I want (guns, new animations, new GUI's) and the level design is as easy as Hell.

CryEngine's development kit is for fully fledged game design meaning you have to design all the models yourself and add in everything from the sound effects to animations. Even if I'm wrong there (I'm presuming it's like the Unreal Engine) then it's still far more complex than the Aurora engine and would take longer to learn. This sets me back considering I'm a veteran now with the Aurora engine.

Regardless Equilibrium of the Night has been a year in development. How on earth would I be able to quit development right now even if I wanted to? Importing everything to a new engine would be the end of my life. Alas EoTN has become everything I've wanted it to be and more. The combat mechanics, dialogue system, scripting and skills of Neverwinter Nights make for a fine addition to anyone thinking of developing a role-playing game. Spells and combat are already done by Bioware. Using a new engine means I would have to develop all that by myself so no thanks.

Graphics shouldn't really be too important. Besides it looks visually more impressive than the original Bioware content because of the haks it uses. The heads are from KoTOR so there's more quality in their features. Environmental haks increase the quality of trees and other textures and the Project Q haks provide additional quality content from new animations to better creature models.

+4 votes   reply to comment
KnightofEquulei Author
KnightofEquulei Jul 16 2013, 3:39pm replied:

And if you don't believe me about improved textures...





Does that look 2002 quality to you? I'd say 2004 quality! Okay two years you're thinking but that's palatable is it not? It's not like the graphics are ugly.

+3 votes   reply to comment
ElfFriend Jul 16 2013, 11:18pm replied:

but the clipping... the textures themselves look about 2005-2007ish but models aren't as good looking. That being said your work is great! and I will consider getting the base game in order to play your mod. Overall though the thing that I sometimes dislike about mods is that they are made for a game I don't own. That being said one of the things that I love most about mods is that they are for games I don't own since that forces me to get a game that I would have otherwise skipped. That's how I ended up with Skyrim and Mount and Blade:) both of those were gotten for the sake of playing a mod. at first I pirated them but after seeing how awesome they are I bought them. also skyrim requires a legit copy in order for modding to be less of a headache:D if your curios which mods those were then here: Moddb.com and Moddb.com

+1 vote     reply to comment
KnightofEquulei Author
KnightofEquulei Jul 17 2013, 4:04am replied:

You haven't played Neverwinter?

Now I'm not going to say its main campaign is amazing but the final expansion for Neverwinter Nights (Hordes of the Underdark) is true Bioware quality and easily comparable to Baldur's Gate or Dragon Age: Origins thanks to its story/choices/exploration and companions (and their banter which was only introduced in this expansion for the NWN series)

As for Skyrim, I'm not a fan of TES games so there's no chance of me modding that.

I'm thinking Dragon Age: Origins after Celeritas Eos is finished but by then Divinity: Original Sin will probably be released (and it ships with a toolset) and I'd likely end up modding for that. Larian are ensuring it's user friendly too. There are videos showing it in action too and things like adding NPC's/Enemies to adding in conversations seem easy and similar to how it's done with NWN. Only problem is the game is turn-based (which not everyone likes) but I swear I heard it can be modded to be otherwise for mods. Not that the combat would matter in what I've got planned for it (a role-playing experience with little to no combat).

+2 votes   reply to comment
ElfFriend Jul 17 2013, 6:23am replied:

Don't even try modding skyrim it's FULL of limitations:( two recently discovered issues were: worlds can't be larger than -64,64 and the game CTDs when it reaches about 4GB of RAM usage. Although there is one fairly awesome game that is coming out next yet and will surely be modable as the devs sort of tested the mod tools by releasing them. The Witcher 3 will take everything that was good about The Witcher 2 and make it better. Things like little to none loading screens, amazing graphics, etc. also they will make it open world like skyrim so that will be awesome:) as for their modding software RedKit is currently in a beta state. It can be used to mod the witcher 2 only since the witcher 1 used a different engine that was made by bioware. Anyways if you haven't taken a look at the witcher series I HIGHLY recommend doing so as they are amazing games made by a developer that is very much anti DRM. (EA should look towards CD Projekt RED as an example)

+1 vote     reply to comment
ElfFriend Jul 17 2013, 6:32am replied:

Unfortunately NWN came out at the exact time when I wasn't an extreme gamer like I am now. 3-4years ago I mostly played Star Wars games and my PC was EAed like badly EAed. It could barely run games like Knights of the Old Republic. Luckily though partly thanks to The Old Republic I got a better computer and became a proud member of the PC master race:P before that I gamed on a ps3 and before that I used a Nintendo DS and before that I played very bad almost 2D games on an even worse machine than the one I had before building a PC for The Old Republic. The problem most likely is that I'm not that old. (I'm only 16 right now and will be 17 in August, hopefully EVGA gives me a 780 because of the giveaway they have going:D)

+1 vote     reply to comment
ABJECT_SELF Jul 18 2013, 2:26pm replied:

Elffriend if you want, you can still get Neverwinter Nights Gold easily. GOG.com has it for $10 last I checked.
Also don't discount Skyrim's mod engine so soon. The Elder Scrolls modding community has a history of steamrolling those limitations out of existence. Hell, Morrowind now has some Crysis-esque shaders available thanks to modders.

+2 votes   reply to comment
KnightofEquulei Author
KnightofEquulei Jul 17 2013, 8:10am replied:

Played the Witcher series. Hated The Witcher 1 though. Horrible combat and the engine they were using was actually the Aurora engine (Neverwinter Night's engine but upgraded and enhance) and the cracks showed.

The Witcher 2 was amazing though although I'm not sure what its modding tools will be capable of. Still I'd imagine it'll be like Dragon Age: Origins in that user-made dialogues will have characters moving their mouths with no sound produced.

With Divinity: Original Sin this is not the case as it's a top down game like NWN and dialogue appears in a textbox just with NWN too.

+1 vote   reply to comment
KnightofEquulei Author
KnightofEquulei Jul 17 2013, 8:20am replied:

Divinity: Original Sin Editor:


+1 vote   reply to comment
ElfFriend Jul 17 2013, 2:50pm replied:

First time I tried playing the witcher 1 I gave up before finishing the prologue. but than after I beat the witcher 2 twice I really wanted to know the story and import my own save game from the witcher 1 to the witcher 2. by the end of the game I didn't despise the combat, sure I still disliked it due to how it forced me to stay put something that Geralt gets in trouble for NOT doing in the witcher TV series which I later watched. That being said the story was absolutely incredible compared to the witcher 2. As for how mod friendly RedKit is well here's a mod that was made with it. (keep in mind the mod's still alpha) Redkit.cdprojektred.com the makers of that mod got a witcher sword as a gift for participating with CD Projekt RED in order to make RedKit as best of a software as possible.

0 votes     reply to comment
KnightofEquulei Author
KnightofEquulei Jul 17 2013, 4:04pm replied:

Nah didn't like the story for W1 either. Each Chapter ends with a big event and then you're thrown into the next chapter where all the excitement has died down. It's like when a game is hyped up to be great and you play it and it's actually a massive disappointment. That's how the transitions with chapters felt in The Witcher 1.

Witcher 2 maintained a consistent clear pace throughout and the characters were much more likable.

0 votes   reply to comment
ElfFriend Jul 17 2013, 4:53pm replied:

But in the witcher 1 I felt very much without many allies since I never knew if the person I'm helping would betray me after (*SPOILER*) the dentist's betrayal. It just felt like it had a certain feeling that the witcher 2 seemed to lack. I don't know for me it felt like a better experience and the witcher 1 felt longer. anyways I can't wait for Wild Hunt as that will be awesome:)

+2 votes     reply to comment
Guest Jul 16 2013, 9:56pm replied:

CryEngine3? Seriously? You'd have to build an entire RPG focused engine on top of it.

NWN is still the best RPG toolset available to date. Nothing else compares for allowing a small team, or even one person, to create a ton of content.

+1 vote     reply to comment
ElfFriend Jul 16 2013, 11:07pm replied:

I seen RPGS being made in cryengine in fact Epoch games is trying to make one as we speak. also check out Warhorse. that game looks pretty interesting.

+1 vote     reply to comment
rebby-ra Jul 17 2013, 12:56am replied:

are you playing the game for its content or its visual aspects?
Neverwinter nights offers a userfriendly toolset for anyone who wish to make their own module.
Celeritas Eos, is promised to deliver well over 15 hours of content.
do you realise how much time it would take to make a game from scratch that offers that much?

+2 votes     reply to comment
ElfFriend Jul 17 2013, 2:58am replied:

I agree that content is better than graphics and I play games for both reasons. I played Crysis just for graphics since the story isn't anything super fantastic. however Lays of Althas: Sundered Order aims to deliver a fantastic experience with great graphics. Although even though I like having Star Citizen level graphics, I can (and usually do) play games with slightly bad graphics like Mount and Blade. That series has so many flaws in it from being a pig on my system without looking good to having to drag and drop all my loot (which is often a LOT) individually, and yet it manages to be fun and almost addicting:D therefore even though things like graphics annoy me I still end up playing the game if it has at least one killer feature. (Celeritas Eos has WAY more than just one awesome feature, so I plan on playing it:D)

+1 vote     reply to comment
Guest Jul 16 2013, 5:05pm says:

I have never cared for graphical quality and most likely never will.
It is true however that there are allot of people that do and will miss out on this wondrous experience due to it. Seeing as this project is not meant to make a profit I however don't see a reason to cater to the mainstream views.

On that note I'm off to play trough BG2 again while waiting for this release. :)

+2 votes     reply to comment
Alternaria Jul 17 2013, 12:59am says:

Whoa~!! The revealing cloths looks gorgeous!

I wonder if there are other costumes for Lucia in prostitution business? :)

+2 votes     reply to comment
KnightofEquulei Author
KnightofEquulei Jul 17 2013, 3:55am replied:

Yep, other clothing too. Not just because of the setting but to ensure all classes are accommodated for with the right weapons/clothing/armor. Bards wouldn't really wear anything over light armor if they're to wear armor at all. Same goes for rogues. Clothing can provide charisma benefits as well as skill benefits. (Dark clothing would enhance your stealth for example)

+2 votes   reply to comment
Guest Jul 19 2013, 11:44am replied:

Actually I find it a bit limiting that special clothing is mandatory for prostitution. Wouldn't it be more fun if a pretty enough Lucia (= high Charisma score) would get hit on even in ordinary clothing - maybe even when she did not intend to prostitute herself at all?

0 votes     reply to comment
KnightofEquulei Author
KnightofEquulei Jul 19 2013, 12:22pm replied:

Actually people will flirt with her if she has charisma but high charisma is not related to prostitution. To find those clients (once the player has joined the brothel) then wearing the right clothing is necessary. That doesn't mean you won't meet people outside that clientele who won't pay you for that service but they are less common to come across.

Also bit of trivia: In EoTN charisma isn't related to Lucia's looks. She's already good looking. Charisma determines how well she keeps herself (i.e clean skin and brushed hair) and dresses.

+3 votes   reply to comment
SummerKnight Jul 17 2013, 3:26am says:

No lingerie or underwear shots for us? *big grin*
That dress is not quite revealing at least for me... *wink wink* lol

How about some information about vampire? If Lucia become one, then she can't walk during the day? If there are vampires in EotN, then there will be werewolves too?

+1 vote     reply to comment
KnightofEquulei Author
KnightofEquulei Jul 17 2013, 5:33am replied:

Nope. No lingerie or underwear shots...ever. Not from that dress anyways. There's no lingerie or underwear with it! Now get out of here you cheeky begger!

Concerning second section:

Vampires can come out in day in Celeritas Eos but then their powers are drained and they suffer increased damage. Werewolves exist but they're just random enemies you come across. They are not joinable or anything like that. People who turn into werewolves in CE remain that way forever (well until they die of course).

+1 vote   reply to comment
Chaos_himself Jul 17 2013, 5:31pm says:

MartyredWolf.... I have no face! Anyway I do stand behind the marvelous Aurora toolset for quest and dialog making. If only you could have variable passing like the Electron engine..... CryEngine is just a bit of overkill and he is working on this mostly by himself - there would be need for animators, 3d-modelers etc etc. Also mind that more graphics can make a game WORSE: add the drawing of a net in the middle of a Pong game and it is a very bad tennis game. The "improvement" would just made the game worse without costly changes in the rest of the game.

+2 votes     reply to comment
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