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Some miscellaneous information for Equilibrium of the Night + the FAQ.

Posted by KnightofEquulei on Jul 14th, 2013

Just some random information I've gathered about EoTN:

  • There are over 200 areas for the player to explore.
  • There are over 300 conversations.
  • 15 - 25 hours gameplay. (Although as the creator of most of the content in the mod it's normal for me to go through it fast as I know what's what and where's where. Someone playing for the first time might take longer and different play-styles might well mean that you could get more than 30 hours from the mod)
  • Six romanceable companions.
  • Bluff, persuade and intimidate can allow the PC to skip combat in several situations.
  • It's possible to beat the main quest without ever having to kill or engage in combat.
  • There are some side quests where the player can use stealth to sneak past guard patrols in a series of thief quests.
  • Girolamo's design is based off of Richter Belmont's design from Castlevania. Girolamo is also the middle name of Casanova which is a nod to Girolamo's promiscuity and love for women.
  • Rafael's design is based off of Garrett's design from the Thief series. Also the fact that he's a "freelance thief" is another nod to Garrett. That's where the similarities end however. Rafael has an eye for art and enjoys poetry which is so unlike the Master Thief...
  • Lucia will travel from Polaris to Eridanus. The player will play-through this section.
  • There are no cut scenes and no missing sections. The player plays through everything that Lucia witnesses.
  • Creatures may attack some towns. In Equilibrium of the Night the guards aren't just there for show or if the PC misbehaves. They're actually performing their job of defending the town-folk and you may occasionally see this.


Q: If we get ideas during the play, are you open to doing additions to the module (assuming of course if you like said ideas and they fit the module)?
A: Perhaps especially if the demand is high enough but after Equilibrium of the Night releases most of my efforts will be focused on its sequel.

Q: Would you have anything against modifications to the mod?
A: Nope. Mod away. Make the protagonist male if you want. Turn Crowley into a woman if you wish. None of it matters to me.

Q: Will there be a walkthrough to guide players?
A: As the miscellaneous information above should tell you; Equilibrium of the Night is massive. I don't have the time to create a walkthrough unfortunately and I'd rather focus my efforts on its sequel. There will be a forum here however for questions to be asked and answered.

Q: How much sexual content?
A: Not much. It's descriptive enough so you know what's going to happen but that's where it ends. Fade out to black and animations do the rest (the later is deployed occasionally but not always depending on the scenario). Animations simply consist of kissing/hugging/laying and hugging/kissing but keep in mind that this can also be done in the nude and there is nudity in this mod.

Q: Can I kill any NPC that I wish to?
A: You can kill anyone. Companions, children, the old and infirm, main quest characters. Everyone! If you want to create a true chaotic evil character then Equilibrium of the Night will not stop you. But be prepared for consequences. The main quest is also still beatable should you kill the important quest characters but be prepared to go to the end region in ignorance and suffer plot-wise and gameplay-wise for it. Killing children will also inevitably lead to some knights and angry parents hunting you down. Knights are pretty high-level too so you may regret a rampage through a village/town. This leads me to another point, massacring an entire village will not go unnoticed...

Post comment Comments
menatv Jul 15 2013, 5:05am says:

Sounds utterly fantastic! Wouldn't mind more sexual content. ;) But I'm sure if I'd never be satisfied anyway. :P But anyway, this module really sounds extremely lifelike and immersive. I wondered if I'd ever see another NWN that could draw you in to it's world. This looks to be that kind of module. Can't wait to play it! Thanks again for your hard work and updates for us.

+2 votes     reply to comment
Guest Jul 16 2013, 12:55pm says:

very interesting indeed! But the big question is: When EotN will be released? :P

Thank you for your hard work RadiantLoneWolf, can't wait to play it!!!

+2 votes     reply to comment
KnightofEquulei Author
KnightofEquulei Jul 16 2013, 5:04pm replied:

When it's done...

+1 vote   reply to comment
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