Celeritas Eos is an open world dark fantasy horror survival role playing mod for Neverwinter Nights.

Report article RSS Feed Celeritas Eos - Equilibrium of The Night Update on Quests

Another update for this low fantasy-mature-horror-survival-RPG series for Neverwinter Nights.

Posted by KnightofEquulei on Jan 20th, 2013

Being an RPG, Equilibrium of The Night contains a fair amount of side quests which can all be approached differently. Some of these quests are best suited for certain classes. For example melee type characters will obviously excel at "go here and kill this guy in close quarters" type quests whereas non-melee characters would likely struggle with such a quest without the proper companion help. Then you have stealthy-based characters who would excel at quests involving either assassination or breaking into a house to steal something. Naturally these type of quests can be completed by any other class but the later type would have to be approached differently by say a warrior who would likely alert the guards with their heavy armor and therefore would be forced to fight them.

Most quests have been designed so that their are numerous ways to complete them. In one quest you must retrieve an object that some geezer has. You can pick-pocket it from him if you have the appropriate skills, simply kill him and take the item, threaten him, pay him for the item orĀ persuadeĀ him to give it to you. Choosing to kill him though means you will alert nearby characters to your crime who will then proceed to attack you so this can be a tricky option to take. However to avoid this, you can follow this character down a deserted alleyway where you can then proceed to kill him.

Quests can have negative conclusions too. Instead of just getting a "quest failed, you suck" journal entry, the quest will still be finished but there will be a negative conclusion which by itself can lead to a new quest or major consequence. This is especially the case with a certain quest-line where if you fail to save a village from a cult threat, you end up tortured (and scared) and the cult manages to destroy half the village before a wandering hero manages to stop them alone and save the day. Although you do benefit from this scenario still by gaining extra experience due to what you did that led to your torture.

And that's another thing, you're not the only hero in this world, there will be several other heroes who might complete quests you fail. The hero mentioned above can turn up in another quest if you start "failing" the objectives...that is only if you don't decide to murder him in the first instance he shows up in.

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wombaciur
wombaciur Jan 21 2013, 5:33am says:

Great update, it's good to see there are negative consequences for failing a quest. However, I would also like some negative consequences for succeeding a quest - e.g you kill / rob some character and his buddies are obviously not happy about that and will try to get revenge.

One of the few games that does it in a very realistic manner is Age of Decadence. There is a beta available already so I recommend that game to anyone who looks for a challenge in a game. The high point of the game is it doesn't treat you like an idiot and at the same time doesn't cheat as well. See for yourself Irontowerstudio.com

That's also the reason I didn't like Gladiatrix series that much and I can't get people praise for it - there are almost no consequences and very little branching and almost all choices are just fluff.

+3 votes     reply to comment
KnightofEquulei
KnightofEquulei Jan 22 2013, 11:18am replied:

Yeah there are consequences for succeeding too and they can be negative. Even characters making good choices can still suffer for them.

+1 vote     reply to comment
wombaciur
wombaciur Jan 21 2013, 5:45am says:

While it's good to see different aproaches to completing a quest, I'd also like to see some restrictions in that regard (where it makes sense obviously). What I mean is there should be situations (probably some optional quests) where only characters of defined skillset will succeed, e.g. a locked house with traps which are difficult to disarm and walking into them will mostly result in a death of the party.

Moreover, I'd like some "hidden" quests which aren't shown in a journal but reward a player for completing them. Mostly it would mean reaching some restricted area, finding some cool items, finding crafting scrolls for items Baldur's Gate 2 style etc.

+2 votes     reply to comment
KnightofEquulei
KnightofEquulei Jan 22 2013, 11:22am replied:

Yeah there are hidden quests. This is a feature that was implemented into Crowley's Magnificent Adventure first and when play-testing through that module I thought they worked really well and decided to put them in EoTN.

An example of one such quest from CMA is where you discover some dragon tracks while exploring the wilds, following the tracks leads you to its lair where defeating the dragon will reward you with a powerful weapon. This itself is a quest-line but it's not mentioned in the journal. It should also be noted that even finding this area is quite hard too as the path to access it isn't obvious.

There's a brilliant hidden "quest-line" like this in EoTN which involves exploring a series of subterranean caves and discovering a huge secret within them related to the history of the world.

My favorite though is one where you meet some special creatures...

+1 vote     reply to comment
Estarc
Estarc Jan 21 2013, 8:29am says:

Glad to hear a lot of quests will have multiple potential solutions. Should add a lot to replayability. I myself will probably try for as many diplomatic solutions as I can first time through, since there is a distinct lack of that in modern RPGs. Though maybe I'll change my mind when I get in game.

Love the idea of other heroes roaming around fixing up your **** ups. :D Will try my hardest NOT to see one of them, though. :p

+2 votes     reply to comment
wombaciur
wombaciur Jan 24 2013, 4:02am replied:

I agree. The idea of some other hero is really pretty cool and adds a lot of reactivity to the gameworld. It reminds me of "mysterious stranger" perk in Fallout.

+1 vote     reply to comment
Estarc
Estarc Jan 24 2013, 4:42am replied:

Yeah, I'd actually like to see this idea brought to more RPGs. Sometimes it gets a little old being the one competent being in the universe, and makes it hard to suspend belief.

Didn't make the MS connection. Partly because I haven't played FO3 since New Vegas came out, and partly because I never thought of him as a real dude. It was just a perk to me, not some guy stalking me and showing up at the oddest times.

+1 vote     reply to comment
wombaciur
wombaciur Jan 24 2013, 12:15pm replied:

Actually I had Fallout 1/2 in mind with MS ;)

+1 vote     reply to comment
SummerKnight
SummerKnight Jan 31 2013, 3:19am says:

I think I'm looking forward for a walkthrough. I don't want to miss all those hidden things, and I'm not that good in figuring out all those hidden details all by myself :))

+1 vote     reply to comment
wombaciur
wombaciur Jan 31 2013, 3:48am replied:

For the 1st playthrough it might be better to be surprised by the unknown.

+1 vote     reply to comment
Estarc
Estarc Feb 1 2013, 7:31am replied:

I definitely agree with wombaciur. It's best to play without a walkthrough for the first go. Speaking from experience, since I have bought a walkthrough with a new game before. Never as satisfying.

Still, a walkthrough AFTER for a game with lots of secrets and stuff is always good. :)

+1 vote     reply to comment
Guest
Guest Feb 9 2013, 5:24am says:

Very much looking forward to playing this.

From all I've read a walkthrough of some shape or form would be highly useful to ensure we don't miss any of fun stuff. But I agree it's always best to play through a game without refering to one first, so as not to spoil the plot.

+1 vote     reply to comment
SummerKnight
SummerKnight Feb 11 2013, 10:20pm says:

I prefer playing with a walkthrough even though it's my first time, 'cause yeah... it is very useful.

Btw, will the player be able to keep track on the character's sexual history? Like Sexy skills in A Dance With Rogues, sexy journals in Gladiatrix II, or sexual tokens in Wink & Kiss?

+1 vote     reply to comment
wombaciur
wombaciur Feb 12 2013, 5:09am replied:

Hard to tell. There are some perks like slutty or ***** which reflect sexual experience and are used from time to time in a game but I'm not sure additional tracking of more "sophisticated" stats is provided.

+1 vote     reply to comment
KnightofEquulei
KnightofEquulei Feb 12 2013, 9:32am replied:

Quite true wombaciur. Sex does play a role in EoTN and can be used in some quests but it's not a major feature with its own system like (for example) the vampire system.

+Reputation
+Traits
+Diseases
+Experience

These are the four things the player can pick up from sexual encounters. Different encounters lead to different "rewards" so to speak. Most normally give the player some experience at least.

My vision for the world of EoTN was for it to be similar to how the medieval era was. So there's similar ideologies and stuff. You'll find plague in towns, poor women whoring themselves, children living on the street (and often committing crimes to survive), cutthroats in certain parts of the cities and so on. So naturally I had to include things like sex and rape to complete the whole medieval city experience.

That's the whole main emphasis here, the atmosphere, the world, survival.

+1 vote     reply to comment
SummerKnight
SummerKnight Feb 12 2013, 9:46pm says:

What do you mean with disease? Can it be cured?
So the character should do safe sex in order to avoid the disease? Is that possible in the medieval era?

+1 vote     reply to comment
wombaciur
wombaciur Feb 13 2013, 4:01am replied:

I think it's just standard diseases like in ADWR. But if that's the case they shouldn't be easily curable, e.g. just by resting. Either you need to seek a doctor or use 'remove disease' spell.

+1 vote     reply to comment
KnightofEquulei
KnightofEquulei Feb 13 2013, 12:23pm replied:

Well there are animals skins...

Not that they're available in EoTN. Generally you'll get disease from characters that have slept around and you should know who these people are.

Curing disease involves using medicine (expensive) or visiting a doctor.

+1 vote     reply to comment
SummerKnight
SummerKnight Feb 13 2013, 10:36pm says:

Talking about expensive... will there be another kind of payment *you know what I mean wink wink* if my character is poor? Would the doctor be so kind to offer free service, if my character pays him with sex? lol.

+1 vote     reply to comment
wombaciur
wombaciur Feb 14 2013, 4:05am replied:

And while "paying" gets another disease from the doctor and another treatment of the disease and another payment for curing a disease and so on... ;)

Although I like the idea in general... the player doesn't have the money to acquire some item or get through some doors so she offers herself. However, the guy accepting an offer is sick and diseases (100% chance of success) the player and then the player needs to use medicine which is much more expensive than what she would have paid in the first place ;) Talk about 1st class trolling.

+1 vote     reply to comment
KnightofEquulei
KnightofEquulei Feb 14 2013, 11:01am replied:

Yeah, all doctors are diseased, so paying with sex to cure a sexual disease results in an ad infinitum chain of payments.

+1 vote     reply to comment
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