Celeritas Eos is an open world dark fantasy horror survival role playing mod for Neverwinter Nights.

Report article RSS Feed Celeritas Eos - Equilibrium of The Night - Characters

This report discusses some of the companions in this survival-horror-action-RPG + take part in a special Halloween competition and design a quest for Equilibrium of The Night.

Posted by KnightofEquulei on Oct 30th, 2012

This is the fifth news report for Celeritas Eos Equilibrium of The Night which is an open world survival-horror-action-RPG for those of you are still unacquainted with this mod. In this report we will be discussing some of the companions and characters you will encounter in the mod and what their background is along with other details you need to know about them. The competition where you can design your very own quest is still open and several entries have already been submitted so now is as good as time as any to take especially since the competition ends by the end of the week...

But now onto the characters...

The Characters:

There are many people you will meet in Equilibrium of The Night. You will meet regular folk in the many villages, towns and cities that you will come across, you will meet unique folk who each have plenty to say, you will meet quest characters who have a quest associated with them, you will meet story characters who are all part of the story or a sub-plot in some way and then you will meet companions who are the characters who may help you in your quest should you accept their aid (or convince them to join you). Each companion is unique and has their own skills, personality, beliefs, morals and goals. To start with we shall introduce you to Elisha who is a righteous knight:

Elisha:

"We can fight these abominations and if we're doomed to fail then so be it! At least we'd have gone down fighting..."

Background:

Elisha is a knight of the now fallen and disbanded Order of the Light which was an order dedicated to "bringing light to the darkness" and slaying all things that are considered evil. The primary goal of the order was to venture into forgotten dungeons and caves where such evil might be hiding so that they may root it out and destroy it but the order soon expanded and even dealt with humans who had committed crimes worthy of death. Elisha was an experienced veteran of the order who had the respect and admiration of many of the youngsters within. He had participated in the clearing out of many forlorn dungeons and was famed by members within his order for the prowess he possessed with his bow, his bravery in battle and his calmness even in situations where all hope seemed lost until he turned the tide of battle. Indeed, the people who looked up to Elisha all endeavored to be like him but this all soon changed...

The Order of the Light lost many of its ruling members during the outbreak of the undead and those that remained were too inexperienced, too flippant and too uncaring to lead the order or even participate in bringing it out from the chaos it had fallen into. Young recruits soon turned to wine and women and others completely neglected their duties. It was during this time that people looked to Elisha to lead and that's where it all went to Hell...

Now Elisha roams the wild forests of Eridanus. Wearing nothing but is battered and broken armor and wielding only his bow for protection, Elisha seeks to right a terrible wrong and gain favor from God who he ardently worships.

Girolamo:

"Worry not woman. I do not desire to rob you or rape you as others roaming these woods would likely desire. I am but a simple traveler attempting to survive in this world forsaken by God. By the sounds of it you are attempting to survive too..."

Background: 

Girolamo is - for the most part - an ordinary man who simply seeks to survive in the world in whatever way possible. He recognizes that evil things sometimes need to be done if one wishes to survive and he is generally laid-back. Girolamo tries to take pleasure wherever he can for despite his seemingly unworried attitude, he does house many doubts in his heart and fears that the end may be nigh not only for himself but for many others.

Girolamo has explored most of Eridanus and knows much about it just as he knows much about the people within the towns having interacted with them and many of the groups within. Indeed, Girolamo calls Muisyle "the city of sin" and not just because of what he's seen in there...

Well groomed and handsome, Girolamo is a lady's man and enjoys the many pleasures he can get from women while ensuring that their desires are fulfilled in turn. Girolamo would much rather wear cozy and nicely designed fashionable clothing than armor. 

Girolamo is a romanceable companion. The romance can be purely lust based or love based.

Serena:

"Now I realize that the time of being a farm girl is over. I have to step up and take the fight to evil. What more do I have left to live for without my family?" 

Background: 

Serena is a rather young woman who worships The Goddess and initially worked on the farm and practiced music in her spare time. For years she lived a rather happy and ordinary life until the undead outbreak occurred and her family were slain by the monsters. Ever since then, Serena has struggled to find meaning in her life and has simply taken to defending her village from any more evils that could occur.

However the battle isn't just against the undead for there is a battle that Serena does with herself, a battle in the inside where Serena attempts to control her lesbian passions as not only do they conflict with who she wants to be but they conflict with her religion too.

Serena is a romanceable companion. The romance can be purely lust based or love based.

Regular NPC's and how they react to you:

NPC's will comment on you being nude if you decide to run around naked and they will comment on other things too. Your reputation, statistics, quests completed, character traits and (sometimes) items all influence what these NPC's say. This is ignoring the NPC's who you engage in full conversation with who will also have dialogue based on the things above. Not all characters simply comment on things like you being nude either so be warned...

 

Design a quest for Celeritas Eos:

Moddb.com

Join the like of hawkeye447, rebby-ra, wombaciur and Thirdpres and design your own quest for Celeritas Eos!

Post comment Comments
wombaciur
wombaciur Oct 31 2012, 4:50pm says:

You mentioned Lucia is a set character for the 1st module. Does that mean her starting class is locked in or just there is a requirement for some stats and/or skills?

+2 votes     reply to comment
KnightofEquulei
KnightofEquulei Oct 31 2012, 7:37pm replied:

She starts off as a fighter but you can choose any other class for her after leveling up for the first time.

+2 votes     reply to comment
hawkeye447
hawkeye447 Oct 31 2012, 8:20pm replied:

That sounds fair enough. Please don't forget to include some decent longbows and arrows for us "Agincourt" types. I'm betting this is going to be a series for the ages!

+1 vote     reply to comment
KnightofEquulei
KnightofEquulei Nov 1 2012, 8:43am replied:

Heh heh. Actually, three of the companions are skilled with the bow and asides from using a longbow or short bow, there are the crossbows too.

Actually, ranged weaponry will pretty much give you an advantage earlier on when you're fighting the zombies (as they are slow moving) and it's the heavy crossbow I always buy when starting off.

+2 votes     reply to comment
hawkeye447
hawkeye447 Nov 1 2012, 3:15pm replied:

That is good. Being a big fan of Henry V, I've always favored the longbow. Also, I've been thinking, and while I appreciate that the player’s gender, name, and starting level may understandingly be important to the integrity of the story and game play, don’t you think that letting the player choose his/her class right from jump street, thusly being able to take full advantage of skill/feat bonuses etc, would tend to make the Mod more inclusive; consequently resulting in more plays and a higher degree of popularity?
Sort of like the “Rose of Eternity” Mod, where the player needs to be named “Aramus”, and be able to wield a great sword.

+1 vote     reply to comment
wombaciur
wombaciur Nov 1 2012, 3:33pm replied:

I also would like to have my own class for choosing as fighter seems to be a little bit restricitve. It might depend on a mod if there is a lot of fighting but if there is also a lot of social skills involved, the ability to choose your own starting class is very important.

+1 vote     reply to comment
KnightofEquulei
KnightofEquulei Nov 1 2012, 4:40pm replied:

Well that's the thing:

Lucia is an ordinary person and the only real expertise she would have would be basic fighting knowledge which is natural. All the skills and statistics she has would be what the common person would have and would allow the player to level her up into any class afterwards.

I mean you can simply start the mod and choose "create new character" and then create Lucia from there choosing her starting skills, statistics and package but then you'll need to make sure that character looks like the Lucia portrayed in the pictures with blue eyes, goldish brownish hair and light brown skin as this is all essential to her character and characters will note on these things. Then there's her voice I've chosen which is part of her upbringing.

I'm not forcing anyone to play as the Lucia I've created and will include in the package as a level 1 fighter but if you're going to create your own one, for immersion reasons you should create one with the same appearance and voice as the one portrayed.

P.S

And the reason for a set character for the first module will become apparent later on. I simply wouldn't be able to produce the same story with a custom character at the beginning.

+2 votes     reply to comment
hawkeye447
hawkeye447 Nov 1 2012, 9:16pm replied:

..."Blue eyes, goldish brownish hair and light brown skin" sounds like a winning combination to me!! And I'm sure the portrait will be stunning!

+1 vote     reply to comment
KnightofEquulei
KnightofEquulei Nov 1 2012, 9:31pm replied:

Portrait? If you mean by default NWN portraits...

I really haven't found one to match the description.

+1 vote     reply to comment
hawkeye447
hawkeye447 Nov 1 2012, 11:10pm replied:

I'm partial to blondes my ownself. I've gotten four or five real nice portraits from the IGN Vault that I use from time to time.

+1 vote     reply to comment
hawkeye447
hawkeye447 Oct 31 2012, 7:28pm says:

This is sounding better and better! I can't wait to "convert" Serena away from her religion, and be true to her hidden desires.

+2 votes     reply to comment
SummerKnight
SummerKnight Nov 1 2012, 5:22am says:

Does Lucia start the module as a young virgin? Is Elisha a romanceable companion?

+1 vote     reply to comment
KnightofEquulei
KnightofEquulei Nov 1 2012, 8:44am replied:

Yes, Lucia is a virgin (and young) at the beginning. Elisha isn't romancable.

+2 votes     reply to comment
SummerKnight
SummerKnight Nov 1 2012, 9:14pm says:

In A Dance With Rogues, when creating character, Constitution plays a part in determining the size of bosom and buttocks of the character. And then the NPCs will comment about them throughout the game. Will there be such thing in Celeritas Eos?

How many companions are there? Only Girolamo and Serena that could be romanced? Can Lucia romance more than one companion at the same time?

And what does Celeritas Eos mean?

Sorry too many questions. Lol.

+1 vote     reply to comment
KnightofEquulei
KnightofEquulei Nov 1 2012, 9:29pm replied:

Constitution only plays the role of what it was originally meant for in Celeritas Eos and that's to increase health (although there are a few instances in conversations where good constitution can help you out but I won't spoil that).

Girolamo, Rafael, Serena, Lilith and Zephyr are the romanceable companions. If Lucia only enters a lustful relationship with Girolamo (one just for the sex and fun) she can romance Lilith and Zephyr at the same time. A Girolamo in love though won't want any of this and Rafael and Serena wouldn't want such either and wouldn't sit by and let Lucia cheat on them.

Celeritas Eos means "speed of dawn" the meaning of which you will discover once you play the mod.

+2 votes     reply to comment
KnightofEquulei
KnightofEquulei Nov 2 2012, 1:45pm replied:

Actually, Charisma does play a role in how some NPC's perceive you. In Celeritas Eos, charisma determines how tidy Lucia looks and how she looks after herself. Low charisma means that people will either perceive her as being dirty (like a peasant) or a ruffian. High charisma will mean that people will perceive Lucia as beautiful and some might even call her "M'lady" because she would have scrubbed up well with high charisma.

+2 votes     reply to comment
hawkeye447
hawkeye447 Nov 10 2012, 6:20pm says:

I agree with java-gaming.org that what makes an RPG great and lasting, is being able to have lots of control over the way your character grows from STAR TO FINISH. A highly customizable a character is an important factor in game design. If an RPG doesn’t have enough customization/freedom then chances are that it will be boring and repetitive.
While I am sure many folks will enjoy playing within the linearity of a predefined character, the more I read about Celeritos Eos, the more it appears as though the design will be too constraining to be my cup of tea, so I will probably take a pass in playing it; but that’s why they make chocolate AND vanilla.

+1 vote     reply to comment
KnightofEquulei
KnightofEquulei Nov 14 2012, 6:44pm replied:

Where did I ever say that character customization is limited? I already said I'm not forcing anyone to play as the default Lucia as you can create your own but if you want to make one that has a different appearance then you'll simply have to suffer NPC's commenting on features your Lucia doesn't have.

If you went with the mentality that games featuring characters whose appearance can't be customized are rubbish then you'll be missing out on great RPG's such as Planescape, Fallout and even a few recent RPG's such as The Witcher 2.

If I change Lucia into a character whose only set features are gender and the second name then that won't be able to tell the tale I've envisioned and later entries would suffer. Concerning choices, personality, statistics and skills and you're pretty much free to role-play and customize Lucia how you want.

By all means pass if you want but you'll be passing because of your own misconception about the mod. As I've discussed with another on here, asides from creating your own Lucia, there will be several Lucia's with different classes and skills at the start too just for those who can't be bothered to make a custom Lucia. If there was to be limited character customization, why have I implemented dialogues which respond to your statistics such as intelligence, strength and charisma?

+1 vote     reply to comment
KnightofEquulei
KnightofEquulei Nov 14 2012, 6:56pm replied:

"I'm not forcing anyone to play as the Lucia I've created and will include in the package as a level 1 fighter but if you're going to create your own one, for immersion reasons you should create one with the same appearance and voice as the one portrayed."

So yes, the mod will support one creating a custom Lucia but NPC's will always see Lucia as having blue eyes, goldish-brown hair and light brown skin even if you choose different so if you are going to create your own custom Lucia, then for story reasons, I can only suggest you create one looking like the default Lucia.

+1 vote     reply to comment
ShenraiIarnehs
ShenraiIarnehs Nov 10 2012, 10:17pm says:

If I may:

(For the understandably uninformed, I'm a writer-consultant for this project.)

Because it's admittedly been a good while since the fact was mentioned, (ergo, since coverage began focusing on this particular module as opposed to the series as a whole) I feel it's probably worth reminding that Equilibrium of the Night is explicitly intended to be the *only* module of the Celeritas Eos series - of the the four that are planned - that will be designed with a set protagonist in mind. All three of the latter modules are, at this point, planned to feature a fully-customizable main character of the *player's* design.

So even if Equilibrium of the Night isn't going to be a player's "cup of tea" for that specific reason, (and it *is* understandable, by all means) I'd still very much encourage them to try one of the later modules once they become available.

+1 vote     reply to comment
wombaciur
wombaciur Nov 11 2012, 1:29pm replied:

While customisation is good and all, I feel the better stories can be told if there are some restrictions to e.g. gender, upbringing, setting etc. Planescape : Torment comes to mind where only by the fact there was a set protagonist such a great story could be told.

If you don't restrict the PC, you are setting yourselves for much more work in order to accomodate for different properties of the PC. I'd rather have a good story told in a believeable and reactive setting and manner than be able to play any character at the cost of next module(s) losing its focus. Also, if people play through the first module I guess they would grow attached to Lucia character and would like to continue playing using that character. Therefore I'm not so sure allowing for different PC to play through next modules might be such a good idea.

Suggestion : if you set a protagonist to be a female consider trying to contact some female(s) who has a knack for writing and split the work so that she writes the protagonist's dialogues and you write the rest. I think it would enrich the module a lot. But easier said than done.

+1 vote     reply to comment
ShenraiIarnehs
ShenraiIarnehs Nov 11 2012, 9:00pm replied:

Also extremely understandable.

That said, I hope I can assure you that there is a *very* good reason for "protagonizing" the series this way.

I personally believe that even players who are less fond of the initial restricting will, should they see the first module through, come to find value in the results.

+1 vote     reply to comment
wombaciur
wombaciur Nov 14 2012, 3:21am replied:

I think it wouldn't be a problem for most players to have a set character (gender restricted). What I wouldn't like is not being able to continue with that set character in next modules.

Besided, if the module relies heavily on female-male interactions, allowing for the PC to be of either gender usually means about 1/3 more work to accomodate for different situations (some quests that make sense to be done by female shouldn't be available for a male and vice versa). That's why I'm afraid of the mod losing its focus in next parts.

+1 vote     reply to comment
KnightofEquulei
KnightofEquulei Nov 14 2012, 6:53pm replied:

That's one of the things I'm still debating with myself about. The idea of three other modules featuring a custom character hasn't been set in stone. I'm even thinking of having each mod feature a new hero who will be unique in terms of their ancestry and family. Finally I'm still considering doing another mod featuring Lucia after this one just as I'm considering doing a mod featuring a set male protagonist.

+1 vote     reply to comment
wombaciur
wombaciur Nov 11 2012, 1:36pm replied:

From the samples that you've already shown I'd like to applaud you for the writing. Keep up the good work! However, as I mentioned in my previous reply, I feel the module would benefit from the female's touch considering Lucia is the set character. It might be too late or next to impossible for now to change that, though.

+1 vote     reply to comment
ShenraiIarnehs
ShenraiIarnehs Nov 11 2012, 8:08pm replied:

Oh, no no. Virtually all of the writing that you've seen thus far has been done by none other than Knight himself. So, by all means, give *him* the credit where credit is due.

For at least this very first module, I'm mostly just a consultant. And, when the time comes, I'll largely only be writing some very specific instances; namely, four of the five available romance subplots. In any case, however, I do hope that you'll find my own work to be distinguishable enough.

I also do understand what you mean by that last suggestion. While that's not as possible as it ideally should be, I hope it'll satisfy you to hear that (as undoubtedly male as I am) I at least consider myself to be a rather female-conscious person. So while I'm not going to end up writing most of Lucia's dialogue myself, I'll certainly be the first to say something on the off-chance that she occassionally sounds too male for her own good. (And, if it says anything, the two female-centric romances also happen to fall under my writing "jurisdiction".)

+1 vote     reply to comment
wombaciur
wombaciur Nov 14 2012, 3:32am replied:

Kudos to Knight, then. Anyway, good to see that there is a huge potential for the mod to be expanded, at least in writing department.

+2 votes     reply to comment
KnightofEquulei
KnightofEquulei Nov 14 2012, 6:50pm replied:

Well if you know of any female writers, send them my way.

+1 vote     reply to comment
wombaciur
wombaciur Nov 15 2012, 12:43am replied:

fallynrayne of the gladiatrix series comes to mind. Perhaps when she is finished with her module, she might be interested in helping a fellow modder ;) Although I didn't like her modules as much as I could've because of fake choices and railroading which resulted from them, I have nothing against her writing. Quite the contrary.

+1 vote     reply to comment
KnightofEquulei
KnightofEquulei Nov 15 2012, 9:54am replied:

Well I do intend to have EoTN released this year and Gladiatrix III is releasing next year so that's a problem there and that's excluding the possibility of fallynrayne saying no too.

Don't worry, I'm doing my best to make dialogue seem womanly and have even added dialogue so you can roleplay Lucia as someone who can be scared in situations but there's also dialogues included to roleplay her as being brave. I guess you'll just have to wait and see how good the writing is for my module which shouldn't be too long for you tester.

+1 vote     reply to comment
wombaciur
wombaciur Nov 15 2012, 10:33am replied:

I'm not worried, I've already stated the dialogue is good. Can't wait to see it in full. I just posted a suggestion for next modules considering ShenraiIarnehs won't be contributing his dialogue to EotN (at least that's my understanding)

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