Celeritas Eos is an open world dark fantasy horror survival role playing mod for Neverwinter Nights.

Report article RSS Feed Celeritas Eos Demo Released!

The first demo for Celeritas Eos is now available. Avue 0.5 gives players the opportunity to walk through the chaotic and crowded streets of the game's largest hub city Avue. This finally reveals the huge additions we've made to the Neverwinter Nights formula, including procedural generation, dynamic AI, fluctuating crime rates, and more!

Posted by ABJECT_SELF on Jun 7th, 2014

The wait is over. The delays are done. Here it is at last.

We are very excited to announce that the first demo for Celeritas Eos is now available. Avue 0.5 gives players the opportunity to walk through the chaotic and crowded streets of the game's largest hub city Avue. This finally reveals the huge additions we've made to the Neverwinter Nights formula, including procedural generation, dynamic AI, fluctuating crime rates, and more!

Aside from just walking around watching people fight, the player can accomplish a number of lengthy sidequests that dig deeper into the insanity that has gripped the city. More quests will be added as work on the project progresses, giving players plenty to do with their time spent in Avue. The demo contains the same survival-horror mentality mixed with absurd humor that you'll find in the finished project, adding up to a game that feels wildly different from the original NWN campaign.


This demo only requires that you have Neverwinter Nights Diamond installed onto your computer. Everything else you need is right in the .rar package and installation is simple. As this is a project in beta, glitches and incomplete content is to be expected. We will be releasing updates for this demo and have open forums for your feedback, which is always greatly appreciated.
Here's some things to take note of when playing our demo.

  • I just killed a civilian or a thug, but the crime rate didn't change. Is the system broken?

    Nope. Not every death affects the crime rate. Every time an NPC is killed, there is a percentage chance its death will affect crime based on their faction and the current crime rate. If a thug is killed while there is a low crime rate, crime is very unlikely to drop. However, if a civilian is killed during a low crime rate, the murder is very likely to cause crime to rise, and vice versa. This way, crime gradually shifts from order to chaos. Without this safeguard in place, crime would swing from minor to rampant in minutes.

  • I've just been offered a quest that asks me to search outside, the city, but I can't leave Avue. Can I accomplish this quest?

    Not now. Quests that ask you to venture outside the city walls currently cannot be completed (though in some cases you can just bluff your way to finishing them). We left these quests in because we wanted to preview some of the missions people can expect in the full game.

  • I've been told to meet a character that seems to be missing. Where can I find them?

    Some characters have been left out of the demo to avoid spoiling plot, as Avue takes place a good portion into the main quest. Others simply haven't been finished yet and will be implemented in later versions of the demo.

  • I accidentally shot a civilian. Am I going to be chased out of the city?

    Sure, "accidentally", I hear you. Avue is under martial law so guards attack criminals on sight. However, there are no psychic guards that can sense your crimes as soon as you walk into a room, so just leave the area and you should be good.

  • Woah! That boss in the Idlehand Caves is serious! How can I kill it!

    My best advice is to bring a ranged weapon and be mindful of all the gunpowder lying around...

Now, I've been staring at this computer screen for 11 hours. I'm going to bed. Be sure to check our page here for updates on the full release of Celeritas Eos. Also keep an eye out for my personal project Static, which I have resumed work on.
Later
-Abject

Post comment Comments
EricBoyce1
EricBoyce1 Jun 7 2014, 10:16pm says:

Been looking forward to this...

+2 votes     reply to comment
Dr.Medic
Dr.Medic Jun 8 2014, 9:23am says:

Glad to see the Neverwinter Nights community is still alive. :) I have fond memories of this game.

+4 votes     reply to comment
KnightofEquulei
KnightofEquulei Jun 8 2014, 9:48am replied:

It's testament to the greatness of Neverwinter Nights :)

+2 votes     reply to comment
KnightofEquulei
KnightofEquulei Jun 8 2014, 9:47am says:

Second demo now available:

Moddb.com

+1 vote     reply to comment
Expack
Expack Jun 9 2014, 8:43am says:

What does procedural generation DO in the case of this mod? It's not very clear in the announcement.

+1 vote     reply to comment
KnightofEquulei
KnightofEquulei Jun 9 2014, 10:33am replied:

It's explained in this article:

Moddb.com

+2 votes     reply to comment
Expack
Expack Jun 9 2014, 11:02am replied:

Thanks for pointing that out - I hadn't thought to look in archived news for some odd reason....

+1 vote     reply to comment
Chickenshot
Chickenshot Jun 17 2014, 6:17am says:

Love to see this game is still alive. Loved this game before and will more.

+1 vote     reply to comment
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