Celeritas Eos is an open world dark fantasy horror survival role playing mod for Neverwinter Nights.
The first demo for Celeritas Eos is now available. Avue 0.5 gives players the opportunity to walk through the chaotic and crowded streets of the game's largest hub city Avue. This finally reveals the huge additions we've made to the Neverwinter Nights formula, including procedural generation, dynamic AI, fluctuating crime rates, and more!
Posted by ABJECT_SELF on Jun 7th, 2014
We are very excited to announce that the first demo for Celeritas Eos is now available. Avue 0.5 gives players the opportunity to walk through the chaotic and crowded streets of the game's largest hub city Avue. This finally reveals the huge additions we've made to the Neverwinter Nights formula, including procedural generation, dynamic AI, fluctuating crime rates, and more!
Aside from just walking around watching people fight, the player can accomplish a number of lengthy sidequests that dig deeper into the insanity that has gripped the city. More quests will be added as work on the project progresses, giving players plenty to do with their time spent in Avue. The demo contains the same survival-horror mentality mixed with absurd humor that you'll find in the finished project, adding up to a game that feels wildly different from the original NWN campaign.
This demo only requires that you have Neverwinter Nights Diamond installed onto your computer. Everything else you need is right in the .rar package and installation is simple. As this is a project in beta, glitches and incomplete content is to be expected. We will be releasing updates for this demo and have open forums for your feedback, which is always greatly appreciated.
Here's some things to take note of when playing our demo.
Nope. Not every death affects the crime rate. Every time an NPC is killed, there is a percentage chance its death will affect crime based on their faction and the current crime rate. If a thug is killed while there is a low crime rate, crime is very unlikely to drop. However, if a civilian is killed during a low crime rate, the murder is very likely to cause crime to rise, and vice versa. This way, crime gradually shifts from order to chaos. Without this safeguard in place, crime would swing from minor to rampant in minutes.
Not now. Quests that ask you to venture outside the city walls currently cannot be completed (though in some cases you can just bluff your way to finishing them). We left these quests in because we wanted to preview some of the missions people can expect in the full game.
Some characters have been left out of the demo to avoid spoiling plot, as Avue takes place a good portion into the main quest. Others simply haven't been finished yet and will be implemented in later versions of the demo.
Sure, "accidentally", I hear you. Avue is under martial law so guards attack criminals on sight. However, there are no psychic guards that can sense your crimes as soon as you walk into a room, so just leave the area and you should be good.
My best advice is to bring a ranged weapon and be mindful of all the gunpowder lying around...