SDK: Die Kampfgruppen (SDKDK) is the third chapter of the trilogy I have created based on the battle of Stalingrad. Following Stalingrad: Der Kessel , released in 2006 and Stalingrad; Operation Circle, released one year after. SDK: Die Kampfgruppen was intended at the beginning of its development to be a submod of Der Kessel, intended to relate the fights of these famous ad-hoc battlegroups, well known from those who have in interest for this battle, as Kampfgruppe Simons, Kampfgruppe Goebel, Gruppe Hollidt etc… Then, as time passed, I came to the conclusion that this”sub-mod” had become a truly new mod! In SDKDK, you will have the possibility to fight in the Don Ring, between November 19th and December 4th, with all these ad-hoc battlegroups in front of rushing Russian armored brigades from historically present 5th Tanks Army, 16th Tank Corps etc… The game is playable on 24 maps, most of them new or repainted, includes tons of new graphics, sounds and new AI settings.

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SDK: Die Kampfgruppen is released (Games : Close Combat: Invasion Normandy : Mods : CC5 SDK: Die Kampfgruppen : Forum : General Forum : SDK: Die Kampfgruppen is released) Locked
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Nov 19 2008 Anchor

I am very happy to let you know that SDK: Die Kampfgruppen is available for downloading!

The plugin file and the intro video are in the downloads section, the mappack in the addons section.

Have fun, and don't hesitate to contact me for help, technical support, comments etc...

Panzerjäger

Nov 19 2008 Anchor

Well done!, I've played two 30min battles thus far.

Should we only be playing "elite" for Human & "recruit" for A.I., because I started a campaign as the Germans, & set my level to "veteran" & set "recruit", for the Russians. Wanting a little more variation in the units available to me.

I like the reworking you did with the old maps & sounds, the medals look great. I like the menu music, it's volume level could be lowered a bit though. During the loud parts of the song, static can be heard.

You should release alternative images for the main menu screen in the future, in plug-in format (like the one in the header). Don't get me wrong, the current image is great.

Edited by: Digs

Nov 19 2008 Anchor

Hi pzjager!

I just wanted to thank you for your continous supplying of Stalingrad themed mods for CC5! Good work there!

Additionally, I wanted to ask your permission to host the files on my clans webpages!

Greetings!

Nov 20 2008 Anchor

GS_Schimpf wrote: Hi pzjager!

I just wanted to thank you for your continous supplying of Stalingrad themed mods for CC5! Good work there!

Additionally, I wanted to ask your permission to host the files on my clans webpages!

Greetings!


Hi friend,

As far as these files remain on your clan website, no problem, you have my permission.
Happy to see that the mod is well seen. As you can imagine, it has been a huge amount of work...
Cheers
PJ

Digs wrote: Well done!, I've played two 30min battles thus far.

Should we only be playing "elite" for Human & "recruit" for A.I., because I started a campaign as the Germans, & set my level to "veteran" & set "recruit", for the Russians. Wanting a little more variation in the units available to me.

I like the reworking you did with the old maps & sounds, the medals look great. I like the menu music, it's volume level could be lowered a bit though. During the loud parts of the song, static can be heard.

You should release alternative images for the main menu screen in the future, in plug-in format (like the one in the header). Don't get me wrong, the current image is great.


Hi,

1) As the campaign is quite long, I would suggest to play with the recruit settings for both sites. If you play the Axis, you will see that even with recruit setting, your forces are still limited!
2) Regarding the music, that's something I am aware of, but the theme I choosed is not easy to mix... In addition, my loud speakers are very old (the mod has been made on a PC dating from 1999!) and I thought that on a modern PC the sound should have been better... Anyway, I will launch in a few weeks a special sound addon with a lot of new sounds (including dedicated -and historically real- sounds for aircrafts) and I will include the remixed music in it.
3) What do you mean by the image in the header?? Here again, a graphic addon can be made, why not?

Cheers, my friend
PJ

Nov 20 2008 Anchor

The header is the image at the top of the site.

SDKDK Header

Last night I started the GC again, on another PC, & set myself as "elite" & the computer as "recruit".

Nov 20 2008 Anchor

Digs wrote: The header is the image at the top of the site.

SDKDK Header

Last night I started the GC again, on another PC, & set myself as "elite" & the computer as "recruit".







At least, it is a proof of your bravery. In my mind, it is unplayable....
But go on... I am interested in that.
And don't forget/missuse your Pzjäger Abteilungen 46 & 611. Sauvant can help you as well if you don't keep it in unsense combats in Perelasowskij... But shuuut.....

Cheers
PJ

Edited by: pzjager

Nov 22 2008 Anchor

I started my first gc today and it looks great. i will probably have to play it for some more weekends to fully notice all the new details. so far I like the sound/music. the intro video was perhaps a bit too long for my taste. i guess the "russian submod" is for playing gc as soviets?
congrats again for this interesting release!

Nov 22 2008 Anchor

Your right Galland, the "Russian submod" is for playing as the Russians. You don't need to install it if you just want to play as the Wehrmacht. It makes the game more difficult by limiting the units, artillery barrages, airstrikes, & ammunition available to you.

Nov 23 2008 Anchor

requesting the name of music pieces in main menu and during deployment phase.

also: minor bugs/mistakes..
1. the KV1 command tank has wrong facing of turret and gun smoke animation when it shoots. it is facing 30° to the left from where it actually is shooting.
2. when soviet crews of gun or tank bail out they say "leave the aircraft (samolyot)"

Nov 23 2008 Anchor

galland wrote: requesting the name of music pieces in main menu and during deployment phase.

also: minor bugs/mistakes..
1. the KV1 command tank has wrong facing of turret and gun smoke animation when it shoots. it is facing 30° to the left from where it actually is shooting.
2. when soviet crews of gun or tank bail out they say "leave the aircraft (samolyot)"


Hi,

The music of the mod is the Gabriel Fauré Requiem, Fauré being a French musician of the late 19th century.
Regarding the KV....I did not noticed that... IMO, you have been facing the very well known CC5 bug when a tank's gun fires when not being in line with the LOS....It happens 5% of the time. I can't fix that as it is hardcoded in the .exe file
Regarding the russian voices when bailing out of the tank, it is well known and will hopefully be fixed in the v1.1 (My holy Russian wife doesn't like it as well!!)

Cheers, and have fun
PJ

Edited by: pzjager

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