This modification aims to provide the epic battle of GDI and NOD into the Crysis® Wars® engine. It will provide players with the chance to experience what Command & Conquer™: Tiberian Sun™ should have been, with the ability to handle and use many of the original features of the original game plus those enhanced features of the Crysis® engine. Through this world you will get to see Command & Conquer™: Tiberian Sun™ up close and personal, with glowing crystals of tiberium in fields of battle, walking mech warriors like the GDI Mammoth Mk.II, and the ability to control everything what you like, every vehicle, every defense building, and of course yourself.

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Hello and welcome to this long awaited Tiberian Genesis update, we have been very busy working behind the scenes and we hope you agree with us, it has paid off.

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Hello and welcome to this long awaited Tiberian Genesis update, we have been very busy working behind the scenes and we hope you agree with us, it has paid off.

But first things first, allow me to introduce myself. I am TeamWolf, the new Tiberian Genesis Public Relations Manager and will be posting all news and updates from now on.


Tiberium Crystals

Slocik has been busy with modelling the Tiberium Crystals with a few variations in crystal formation, not to mention the blue and green types! Here are two types of crystals, also shown in the other screenshots is the Blue Tiberium Explosion System, once an explosion happened, it will affect one of the blue crystals in its range, resulting in a huge and deadly chain reaction!

Here are the two textured types.

Blue and Green Tiberium

Ingame Shots

Seeing as we have been working a lot on the mod and haven't shown off much at all over the few year if not two.. Here are a few ingame shots of what we have done and where we currently are at so far, with features, tanks and much more!

Ingame High Res ScreenshotsIngame High Res Screenshots
Ingame High Res ScreenshotsIngame High Res Screenshots
Ingame High Res ScreenshotsIngame High Res Screenshots
Ingame High Res ScreenshotsIngame High Res Screenshots
Ingame High Res ScreenshotsIngame High Res Screenshots
Ingame High Res ScreenshotsIngame High Res Screenshots
Ingame High Res ScreenshotsIngame High Res Screenshots
Ingame High Res ScreenshotsIngame High Res Screenshots
Ingame High Res ScreenshotsIngame High Res Screenshots
Ingame High Res Screenshots


Staff Recruitment

We are looking for experienced mature members to help us on the mod, here is the link to see what we are looking for:

Tiberian-genesis.net


End.

That's it for this update, we hope you enjoyed it and looking forward to more to come! Be sure to give us a visit at www.tg-mod.net.<!-- / message --><!-- edit note -->

Comments
The_Mastodon
The_Mastodon

OH THAT IS ******* SWEAT, WELCOME BACK!!! thanks for the update guys you're awesome!!

Reply Good karma Bad karma+7 votes
Jeffman12
Jeffman12

The tiberium looks a little thinly spread, might wanna see about placing them closer together, and I assume you guys will create a decent looking interior for the AAPC. Other than those two things, great job, I can't wait to try this out.

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The_Mastodon
The_Mastodon

I saw they said that the thin tib field was in the beginning of a game later it will get thiker.

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Scorpionov
Scorpionov

******* awesome keep it up!!!

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TheNodCommander
TheNodCommander

I dont like the way you made the tiberium plant sit on a little "hill" like in C&C3. It's seriously just not looking good at all.

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raymix
raymix

wow, this is amazing, always loved Tiberian series!
also nice use of bloom glow on crystals, looks epic

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Cybio
Cybio

It looks amazing, especially the Tiberium Crystals :)

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ApornasPlanet
ApornasPlanet

I love you guys for doing this! you're the best!

Reply Good karma Bad karma+2 votes
Bird_of_Prey
Bird_of_Prey

Some good stuff here. Nice job!

Reply Good karma Bad karma+3 votes
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