This modification aims to provide the epic battle of GDI and NOD into the Crysis® Wars® engine. It will provide players with the chance to experience what Command & Conquer™: Tiberian Sun™ should have been, with the ability to handle and use many of the original features of the original game plus those enhanced features of the Crysis® engine. Through this world you will get to see Command & Conquer™: Tiberian Sun™ up close and personal, with glowing crystals of tiberium in fields of battle, walking mech warriors like the GDI Mammoth Mk.II, and the ability to control everything what you like, every vehicle, every defense building, and of course yourself.
First internal playtest after the CE3 port also, want to help make this project awesome?
Posted by Incognito on Mar 6th, 2013
Few small news to share!
We've made a small internal playtest (since the port to CE3) and it's been great fun! We tested some atmospheric elements, map effects and building sizes. A new one is already scheduled for the weekend, since the guys enjoyed it so much!
Later down the road we will also be looking for some playtesters, so get ready!
Here is a small screenie:
Next to that, we are also considering opening up a think-tank group which would help us gather ideas which can range from weapon types, gameplay mechanics to faction economies. It would be done in closed teams and require some dedication on your part. If you are interested, PM "Incognito" or let us know in the comment section.
Finally, here is a small "extra" made for testing purposes - Incognito got himself a graphic tablet and this was the first test run. Alot to learn :)!
Stay tuned for the next post!