This modification aims to provide the epic battle of GDI and NOD into the Crysis® engine. It will provide players with the chance to experience what Command & Conquer™: Tiberian Sun™ should have been, with the ability to handle and use many of the original features of the original game plus those enhanced features of the Crysis® engine. Through this world you will get to see Command & Conquer™: Tiberian Sun™ up close and personal, with glowing crystals of tiberium in fields of battle, walking mech warriors like the GDI Mammoth Mk.II, and the ability to control everything what you like, every vehicle, every defense building, and of course yourself.
A long awaited update in news. Today i will brng you all some happy news about the mods future.
Posted by Thorgrim-Ironfist on Jan 27th, 2008 digg this super bookmark
Wooow. Long time since the last update now.
For everybody out there wondering when somthing´s gonna happen, rejoice. Jack Hammersmith has been putting some serious hours into this mod now. We got our OK message from EA, and got a couple of modellers\ texture artists too.
This is some of the new stuff that has happened these days.
We are still looking for more Modellers/Texturers with good knowledge of 3ds max and good skills in modelling and texturing.
We got a hell of models to optimize and texture and I´m not lying if I say that this is more than 60% of the whole Tiberian Sun/Firestorm content yet.
Check out our Jobs section at: Tg-mod.net if you think you can help us.
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Great update Guys.