This project for Rusted Warfare totally convertes the game to the Tiberian Dawn and Red Alert settings with Tiberian Mutants as an additional faction. You will have: - Soviets - Allies - Mutants - Brotherhood of NOD - Global Defensive Initiative (GDI) This mod is still in WIP and the balancing might be way off. Thus constructive feedback and suggestions are more then welcome! Also there is a lot of artistic freedom regarding unit abilities and artwork. So diehard-purists of the C&C franchise might want to turn away. Last but not least: Feel free to share and edit this to your liking. Giving credit would be nice, though!

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Custom C&C Revival TileSet - 002

Custom C&C Revival TileSet - 002

Multiplayer Map 1 comment

UPDATED 002 Since the workshop doesn't support custom tilesets to be uploaded i will add this custom TileSet and it's Example-Map here.

Release 001

Release 001

Full Version 1 comment

This is the first proper release! Feel free to share your thoughts and constructive feedback, since this release is stilly heavily inbalanced and WIP!

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Guest
Guest - - 692,443 comments

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Guest
Guest - - 692,443 comments

The Allies are way, way too weak! All Soviet gear and vehicles are stronger and..FASTER. Than allied forces! The conscripts are also WAY different. The Soviets unrealistically have a faster gun. Please buff the Allied troops. I understand Red Alert is MOSTLY from the Soviets. However, the Allied troops had advantages and disadvantages. But this is bonkers! I played as Allied versus Soviet. Lost all the time. I hope you'll fix this. Thank you at least for reading my complaint to the end.

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zherean
zherean - - 51 comments

I hate how in the red alert 3 wiki they say the canon campaign are the allies when the cover, intro and the menu screen are soviet

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Guest - - 692,443 comments

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Guest - - 692,443 comments

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OrangeNero
OrangeNero - - 6,594 comments

When you change the status to released I could rate it 10 out of 10 xD

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OrangeNero
OrangeNero - - 6,594 comments

Aesome, tracking! :D

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