Command & Conquer Red Alert History is a small mod that adds a few new units. The idea came about because I wondered what a few Red Alert units would look like and perform inside the Tiberium wars engine. I consider this mod a 'museum', wherein I add a few historical pieces that I like into the C&C3; engine! The Mod will be updated by adding a few units at a time (typically around 10 items). The mod is a mixture of mostly EA & public models, as well as a few original models done by me. Check the forums & articles for detailed information and for in-depth discussion.

Report RSS Changes to Release 1 additions

Quick summary of updates and fixes to release 1 content in release 2.

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Allies


Pillbox

  • Added classic firing sound on a trial basis
  • No longer requires line-of-sight to fire at enemies (Very difficult for player and especially AI to use the release 1 method)
  • Weapon produces a severe blood splash whilst damaging enemy infantry
  • Enemy infantry killed by the Pillbox weapon die in pools of their own blood!
Pillbox  repelling communist

Artillery

  • Now correctly takes extra damage if attacked from the side or rear
  • Range increased from 500 -> 575
  • Fixed texture to show RA1 Allied logo and not RA2 Allied logo!
Allied Artillery

  • Artillery shell now blasts infantry into little bits!
  • Heroic 'Rocket propelled' shell has a new trail effect
Allied Artillery

Rocket Soldier

  • Redone selection portrait
  • Added new rocket trail effect
Rocket Soldiers

Longbow

  • Changed Allied logo to the RA 1 version
  • Fixed transparency issues with the rotors
Allied Longbow

  • Voice now uses aspects of the USA Comanche from generals
  • The Longbow 'Chaingun' upgrade is no longer done per helicopter but is now a global upgrade researched at the Tech centre (Costs: $3000, research takes 60secs)
  • Longbow chaingun causes a mild 'blood hit' effect on infantry it attacks
  • A heroic Longbow that has just exited from using it's 'Chronoshift' ability now has a minor 'electrical' effect (derived from the Scrin fleets 'In Ion storm FX) that lasts for a few seconds, this is for show only
  • New missile trails
Longbow Missile trails

Soviets


Grenadiers

  • Now use Red Alert voices
  • New selection & button portrait
Soviet Grenadier Squad

  • Grenades now blast infantry to pieces
Soviet Grenadier

Rifle Soldiers

  • New selection & button portrait
  • Now use AK47s
Soviet Rifle Squad

  • Minor 'blood hit' effect when it attacks enemy infantry
  • Now uses Red Alert voices
  • Weapon uses Red Alert firing sound

Mig

  • Updated texture to more closely match RA1 FMV
  • New missile trail effects
Mig firing missiles

Hind

  • Now uses Twinblade voice
  • Weapons use Twinblade weapon sounds
  • Gun now has a muzzle flash
  • Gun now cuts infantry up
  • Rocket pods upgrade is no longer per helicopter but is now global and purchased at the Tech centre ($3000, time to research 60sec)
  • Rockets now blast infantry to bits!
  • New trail & hit effects for the rockets
Hind Rocket pods

  • Updated texture to more closely match RA1 FMV
  • Fixed transparency issues with the rotors
Soviet Hind

Badger bomber

  • Small changes to the texture
  • Bombs disintegrate any infantry unfortunate enough to be caught in it's blast
  • Bombs radius increased from 60 -> 100

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There will of course be additional changes has testing continues.
One last thing, I have new effects for the Badger bombers carpet bombs, but massive slow down occurs if it is used on a tiberium field (the fuller the field, the worse the slow down), other than tiberium there are no other problems.

Should the effect stay or go?

Badger Bomber

Badger Bomber

Special thanks to:

Isotx

Ion Cannon

Failure

Black_Drakon

Post comment Comments
Joshh
Joshh - - 900 comments

The new rocket trails are beautiful, thank you very much!

Reply Good karma Bad karma+3 votes
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