Allies
Pillbox
- Added classic firing sound on a trial basis
- No longer requires line-of-sight to fire at enemies (Very difficult for player and especially AI to use the release 1 method)
- Weapon produces a severe blood splash whilst damaging enemy infantry
- Enemy infantry killed by the Pillbox weapon die in pools of their own blood!
Artillery
- Now correctly takes extra damage if attacked from the side or rear
- Range increased from 500 -> 575
- Fixed texture to show RA1 Allied logo and not RA2 Allied logo!
- Artillery shell now blasts infantry into little bits!
- Heroic 'Rocket propelled' shell has a new trail effect
Rocket Soldier
- Redone selection portrait
- Added new rocket trail effect
Longbow
- Changed Allied logo to the RA 1 version
- Fixed transparency issues with the rotors
- Voice now uses aspects of the USA Comanche from generals
- The Longbow 'Chaingun' upgrade is no longer done per helicopter but is now a global upgrade researched at the Tech centre (Costs: $3000, research takes 60secs)
- Longbow chaingun causes a mild 'blood hit' effect on infantry it attacks
- A heroic Longbow that has just exited from using it's 'Chronoshift' ability now has a minor 'electrical' effect (derived from the Scrin fleets 'In Ion storm FX) that lasts for a few seconds, this is for show only
- New missile trails
Soviets
Grenadiers
- Now use Red Alert voices
- New selection & button portrait
- Grenades now blast infantry to pieces
Rifle Soldiers
- New selection & button portrait
- Now use AK47s
- Minor 'blood hit' effect when it attacks enemy infantry
- Now uses Red Alert voices
- Weapon uses Red Alert firing sound
Mig
- Updated texture to more closely match RA1 FMV
- New missile trail effects
Hind
- Now uses Twinblade voice
- Weapons use Twinblade weapon sounds
- Gun now has a muzzle flash
- Gun now cuts infantry up
- Rocket pods upgrade is no longer per helicopter but is now global and purchased at the Tech centre ($3000, time to research 60sec)
- Rockets now blast infantry to bits!
- New trail & hit effects for the rockets
- Updated texture to more closely match RA1 FMV
- Fixed transparency issues with the rotors
Badger bomber
- Small changes to the texture
- Bombs disintegrate any infantry unfortunate enough to be caught in it's blast
- Bombs radius increased from 60 -> 100
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There will of course be additional changes has testing continues.
One last thing, I have new effects for the Badger bombers carpet bombs, but massive slow down occurs if it is used on a tiberium field (the fuller the field, the worse the slow down), other than tiberium there are no other problems.
The new rocket trails are beautiful, thank you very much!