Some time after the events of ----, a woman wakes up in an abandoned storage area and meets a man named N-----. The two decide to head to the surface, where there are boats they can use to escape the ------.

RSS Reviews
10

SilvanderLinus says

Agree Disagree

This mod builds a incredible actmosphere backed up by the voice acting, tought it's sort of stiff in places.

The pacing is great with the game being, just long enough, with a story that remains intruiging.

Has overall Penumbra vibes. 10/10

7

KiraImmortal says

Agree Disagree

pretty simple design and puzzles, but all in all i liked that there was a basic story, some monster encounters and especially how you put the maps into different sections with very short loading times and maximum performance! but keeping the system, you really should add more details next time, and by details, i mean lights, some fancy futuristic stuff, since most corridors are a bit barren. the outside parts were a bit off without a skybox, some rooms and areas lacked any purpose, but you're on a good path, i played an enjoyable mod, i hope you make some more with improvements in the future :)

7

Sabatu says

Agree Disagree

Your maps are screaming MORE DETAILS. I know puzzles are slightly basic but that's I like. About terminals. Personaly I hate them in soma.. It's something that make you stay and solve something. That's why I loved puzzle in amnesia (Elevator machine fr.exmpl.) But overall pretty good story and mod.. About Linear corridors.. Not many authors are making complex map.. My mod is almost full of linear ways. But next mod will be more complex. My and your to right :D ? I enjoyed your mod..

7

TiManGames says

Agree Disagree

Overall, it's a good mod.
The atmosphere is creepy enough to keep me on edge, and the sounds are doing some nice job.
However, I couldn't ignore some of the problems within it.

First, the level design seems to be a bit too linear. The player just passes through narrow hallways for most of the time, while sometimes avoiding monsters. The path of the monster is very linear, which turns it into a frustration when it comes to passing them in order to procceed. Also, It doesn't feel really natural to have a map designed that way. A strucure of a factory is not just a corridor from point A to point B.
If you could get to point B through point C, D and E as well, it would have been much more interesting.

The story in the mod is there, but it just made it a bit too boring considering how you delivered it. Much of it was through notes.

Puzzles wise, it was pretty basic. It involved some platforming, which is nice.

If you are going to create another mod, please make more open areas and try to use some terminals as well.

7

gilas says

7

prenz says