This is an Unoffical Addon mod for Castlevania Simon's Destiny. Load CSD as the IWAD/or first then this file. Castlevania 3 for Simon's Destiny is much how it sounds. It brings the Characters of Castlevania 3 to the table along with new monsters, new difficulty settings, and new abilities unique to each character.. The new Monsters run on a randomizer geared for each one it's relative best area to spawn. This mod brings new weapons that every character can equip. This mod is best run with OpenGL or Vulkan and is compatible for LZDoom as well. For best effects, set Puffs to Sprites and Particles for better eye candy. It does not work on Zandronum.
This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.
Load Simons Destiny as the IWAD and Then this PK3. This version is a graphical overhaul of textures so that it can run on both LZDoom and GZDoom. Also works great in Software rendering.
Changelog--
July 7/22-- Added Damage Numbers by XASER, cleaned out unused files.
5/3/22--- HUD change--- no bubbles. Just numbers and symbols. Layout is identical and uses Doom Font
3/14/22--- Edited and replaced old assets with fresh and more lean assets for graphics. Liquids and Splashes provided by Brettbot the Cryonaut. added and changed various sounds.
MAIN INFO SECTION
Advanced engine needed : GZDOOM or LZDoom
Primary purpose : Single player addon for Castlevania Simon's Destiny
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Title : Castlevania 3 for Simon's Destiny
Author : Kalensar
Other Files By Author : LTTD:Link to the Doom ; Doom Thoth ; Perfect Dark Brutal Doom, SMEXUNMON, Kals Free Sleek Doom
Misc. Author Info : Rabid Editor
Description : TC CastleVania Simon's Destiny
Link to the Doom
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This is an Addon mod for Castlevania Simon's Destiny. Load Simon's Destiny as the IWAD first and then this PK3 otherwise it will not work as intended.
Simon's Quest in Castlevania 3 for Simon's Destiny is much more than how it sounds. It brings the Characters of Castlevania 3 to the table along with new monsters, new difficulty settings, and new abilities unique to each character. Blood Moon and Symphony of the Night difficulty monsters will be more deadly due to the new difficulty settings. The new Monsters
run on a randomizer geared for each one it's relative best area to spawn. This mod brings new weapons that every character can equip provided the randomizer is nice to you.
ABOUT THE GAME: --- My Advice: This mod has a custom difficulty settings.
It is HARD even to me as it's creator.
If you want the most balanced experience then start as Lincoln because his Shield will give you plenty of breathing room.
Enable Jumping and Crouching. Break every Candle and odd block you come across because they are the source of weapons.
All Starter Weapon ALtfires are use of the current Subweapon. BIND A RELOAD KEY because many Starter weapons, not all, have an extra ability.
THere are now 2 HUD types: Diablo HUD as the classic bar, and Simon's Destiny on the Alt HUD (turn off the GZdoom Alternate HUD off. Use the Plus or Minus buttons to pick which one you want.
Set a Chasecam Button: I've tried my best to make this fun as a Third Person game as well.
All treasure is Randomized.
Every Character has a Hexen style class: This means you'll run across armor that is kept and added onto the Doom styled armor. This is all read on the Blue sphere on the right hand side: Armor, Armor Class, Armor Save%
Everybody can use every weapon. Each weapon generally only uses Hearts on their Altfires, except the Big F Book.
Be careful: Simon's Quest is the Hardest episode due to it being what it is. It is the most scenic rewarding and difficult to beat.
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EPISODES
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All Episodes are by their Map name. You may them in order or just pick whatever. Each map goes to the next one when beaten except Optional: The Dungeon.
Episode Castlevania1: Simon's Destiny--- This is simply Draculas Castle for those that want a shorter time to enjoy the other parts of the mod.
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DIFFIFULTY
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1."What is a man?": This is the easiest mode. THe monsters are the least aggressive. The Bosses are only randomized on Map 03. The rest are set for "Story purposes".
This is the only mode where monsters will infight.
2. A Miserable Pile of Secrets: This is the harder version of Dracula's Curse. Monsters are more aggressive. Bosses are randomized on all stages except for Dracula. Dracula is never randomized in ANY setting.
3. "Vanquish the Horrible Night": This is the Original Simon's Destiny Blood Moon monsters. THe bosses are randomized. Why? Better mix of monsters.
4. Dracula X: Now the heat is really turned up. Everything is randomized, Yes even more bosses to fight!
5. Symphony of the Night: You want an adventure? Here you go. Fast & Randomized on all Monsters with half Health.
6. Rondo of Blood: How can it get better? Author's choice on monsters. Don't worry, its fair but difficult. This is the hardest mode. Fast, x2 Health and Few Random monsters
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CLASSES AND STARTING WEAPONS: Every Character has a SKILL bound to the reload key!!! I bind reload key to Shift. Every character has mostly unique abilities on the Castlevania Subweapons.
Subweapons and Skills can only be used on the Starter Weapon of each character. Every other non-starter weapon can be used by everyone.
Trevor Belmont-- Yes he wore brown in the original NES version just like Simon. Uses the Flame ChainWhip right from the start and the Skill ability throws a single dagger at no cost. Has one of the best outputs for Subweapon damage.
Subweapon variance: Dagger shoots 3 in a straight line; Throws 3 Holy Waters in a horizontal arc; Throws 3 Crosses.
Lincoln- Magic Shield + Sword: A sword that swings in a wide arc. The mainfire can be held for a short charge up before it releases an explosion wave. No ammo needed. While SHIELD is showing you are INVINCIBLE. The Skill attack fires a Shotgun that has no ammo limitations. Whenever the Shield is NOT showing you can be hurt. Has mediocre subweapon output akin to original Simon's Destiny. Normal Subweapons.
Sypha: Starts with Fire Wand: Primary is unlimited which shoots a short range fire. Skill attack is a Freezing Wind spell that will freeze enemies and is free to use. All Subweapon attacks do ICE style attacks except for the Axe and Bible.
Subweapon variance: Dagger= 3 Ice Bolts; Holy Water = Ice Wall; Axe throws straighter with zero arc; Boomerang= Frost Shard and fast fire rate.
Grant- Has the fastest MOVE SPEED. Really short range melee compared to everyone else. No Reload skill, and subweapons on Altfire.
Angmar- Starts with Magic Gauntlets: Primary fires a melee attack that also vampire Health back into you. Skill ability is FLIGHT at zero cost. Has the best Subweapon attacks. Believe it or not, he is Not overpowered. He's simply a very powerful wizard.
Subweapon variance: Dagger= 3 piercing Lightning Bolts; Holywater= Exploding Hammer; Axe= ThunderBolt; Boomerang= Frost Nova
Alucard- A lone warrior battling the undead: Starts with a Silver Sword, and some magic. His Skill attack is a fireball and the occasional ice ball; no ammo needed. His Subweapon output is average vanilla CSD. He has the highest Jump height.
Simon the Questor: A warrior who has a Shield bound to the Reload key and Subweps on Altfire. The shield allows no forward movement but you can strafe and move backwards while holding it up.
Erdrick-- Cant use subweapons. Has a Shield like Simon. His altfire is his trusty HURT spell which is free to cast.
Arthur: Hero from GhostsnGoblins. Low Health but has a very good starter weapon. No reload key ability. Subweapons on Altfire.
Baratus--- Fighter from Hexen. No Reload skill. Subweapons on altfire.
Kuros: Has one of the best starts. Reload key is Subweps and Altfire is his boomerang axe. High jumping ability.
Keyconf:
WeaponSlot 1, Twin Axe, Sword
WeaponSlot 2, Default per Class: Subweapons only on this and same for Skill ability/ attack.
WeaponSlot 3, Boomstick,Bow
WeaponSlot 4, Crossbow, VampireKiller
WeaponSlot 5, Hammer,
WeaponSlot 6, wand,Trident
WeaponSlot 7, BFB(Big Freezing Book
Weapons to be found: All of these weapons can be found at the old Whip Upgrade spots or 1000 gold spots. Happy hunting. All Main Fires except the Big Freezing Book are free cost.
Long Bow: A Magic bow that shoots a Freezing arrow on the Altfire that uses mana ammo shared with the wand and costs 1 hearts per shot. You can press and hold and release with both firing types.
Hunter's CrossBow: Fires bolts. Altfire shoots an Exploding Fire Bolt.
Volcano Hammer: Hybrid Melee and Ranged Weapon. Altfire throws an exploding hammer. main fire swings a slow melee attack that also does a damaging shockwave centered on you, but doesn't hurt you.
Gold Wand: straighforward and simple weapon Primary Fire shoots a Electric Puff. Alt fire casts a 3 Piercing Shock Bolts that can have a tight but random spread . Mainfire costs nothing, Altfire costs 3 hearts per cast.
Big Freezing Book: A magic Tome that fires a freezing cloud. Altfire shoots Lightning Spell. Main Fire costs 14 mana per click. Lightning Spell costs 1 per cast.
Twin Axe "Beater and Biter": Altfire attack throws 1 piercing axe. 1 second cool down. No ammo cost.
Royal Trident- Main fire shoots 4 fast shots at an economical cost of 1 heart. AltFire is a melee attack. Poke Poke.
Vampire Killer XBow: A strong Crossbow that fires fast. Altfire does triple burst
BoomStick: A single barrel shotgun that reloads fast.
Sword: The Kinglsayer returns. Altfire is a free cast Fire Breath type skill. Swings fast and wide. No ammo use needed.
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MONSTER Cast: monsters are now randomized. This doesn't mean an Imp Spawn will spawn a Cyberdemon level monster.
Skeleton: A naked skeleton that is melee only
Merman: a Snake creature that shoots energy balls
Keese: a giant aggressive spectral Bat.
Skeleton Knight: Throws axes.
Octorok: Tentacle monster that is never caught off guard and shoots red balls.
Leever: Melee only monster that sinks below the floor and attacks in close.
Goblins: Little armored imps that melee and shoot arrows.
Wizard: Flying wizard that is invisbile until hit or attacks
Goblin WarLord: Bigger Moblin that shoots many arrows at once.
Vampire Legionairre: A heavy armored melee only warrior. Deflects attacks from the front.
Goriya: Giant 2 headed troll that throws maces.
Golem: giant mummy that shoots a partially seeking projectile. Spits a Ghastsoul when it dies.
GhastSoul: A flying ghost that shoots.
Wendigo: Ice monster
Daemonic Wizard: Ground demon lady that shoots a wave of fireballs.
Gargoyle: Black and Red types. Black ones shoot fireballs.
Reiver: undead flying wizard that shoots fireballs
Vhampire: Flying Cloaked dude that shoots bats and gargoyles.
Serpent: a mean lizard fire breather
Maulotaur; Bipedal bull that can ram and throws fireballs.
BOSS MONSTERS: These guys are also randomized. They are super rare and only seen toward the end of the game.
Baron of Darkness: Crazy demon.
Serpent Rider: Rides a Serpent and will fire lots of different projectiles.
MegaTaur: The OG Maulotaur of Heretic.
Ahganim: Black robed Wizard
Cheoghganon: He's a "crossover" character. Hard fight.
Fallen Hero: Legendary warrior
Fallen ArchMage: Legendary mage
Doppleganger: What is a man? A miserable pile of secrets.
Shaft: A Lightning wizard
New Dracula forms: Look the same, Fight different.
CREDITS
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Special Thanks : Medieval Doom @ zdoom forum
Post by Lagi
Very big thanks because it made it all possibe
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Realm667 repository for: Vampire Monster, Crimson Disciple, Cheogh, Converterted Legionnaire, Thor, Magic Bow, Frag Grenades,
Crash monster soundfiles, Heaven Guard, Trash Monsters, Hornet, Azazel, Dune Warrior, DaggerfallSkeleton,
Impaler CrossBow, Succubus, Western Shotgun. Firewand
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Conan The Barbarian: Warrior of Doom(Beta 8)
Postby xenoxols at Zdoom forum For Shield sprite and Skull Sword sprites and Greatsword.
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CastleVania Simons Destiny by Batandy
for Making this amazing game.
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The Castle-Pack by Jeffrey Harvey at MODDB
Location
Games : Doom II : Addons
Filename
Castlepack.rar
Category
Singleplayer Map
Licence
Public Domain
Uploader
JeffreyHarvey
Added
Apr 3rd, 2020
Size
2.15mb (2,251,574 bytes)
Maps: Afortress; thedungeon, blackisle, pillar, vania, gargan
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Title : BIG CASTLE for DOOM II
Filename : bgcastle.wad
Author : Bob Kudla
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Brettbot The Cryonaut for Liquids and Splashes compiled by him.
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Freedoom Project!!! for all their hard work and files I needed to make this run super smooth.
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Damage Numbers --Damnums by Xaser
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* What is included *
New levels : No
Sounds : Yes
Music : No
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other files required : Castlevania Simon's Destiny !!!
* Play Information *
Game : Castlevania Simon's Destiny
Single Player : Designed for
Other game styles : None
Difficulty Settings : YES!
Tested : GZDoom
* Construction *
Base : Modified from Castlevania 3 for Simons Destiny, and Heretic Heroes
Build Time : Continuous work
Editor(s) used : GZDoom, GIMP, Notepad, Slade
Known Bugs : None
* Copyright / Permissions *
Edit it all you want because that is what I did. This is a labor of love that I built
at home for extra challenge. It's only right that I share it and allow it to be shared.
Script error, "CV3-4-SD v2.2 only needs SimonsDestiny.pk3:decorate.main" line 1711:
Script error, "CV3-4-SD v2.2 only needs SimonsDestiny.pk3:decorate.main" line 1711:
Tried to define class 'Clipper' without definition of parent class 'SmallHeart'
what is this?
1. Thats the now older version, which also works just fine but only on GZDoom. The name of this file is CV3 LZD-GZD etc.
2. Thats the error you get when you load them in the wrong order. Simons Destiny can be selected as an IWAD. If you are doing Drag and Drop then you have to first click Simons Destiny and then CV3 in order GZD or LZD to load them in the right order.
Load order for mods goes as follows if you are using a Mod Loader like ZDL:
1. IwaD
2. Maps
3. Textures, music
4. Monsters
5. Weapons
6. HUDs and other various player enhancement mods.
thank's bro
3/16--- Did a hotfix because Pillar Map was broken. That problem has been fixed.