A more flexible engine for Carnivores mod-creators.
See the manual included in the download for install instructions and user guides.
Change Log v1.0.1:
- TRexObjCollide _RES value can be used to set whether T-Rex checks map object collision whilst running.
- carryCorpse value toggles whether creatures carry the hunter corpsse (for both aquatic and land creatures).
- hSwimAnim renamed to hunterCarryAnim
- Graphics adjusted to improve framerate.
- No longer have to reload double-barrel shotgun after every shot in debug mode.
- Creatures/weapons now deduct point properly in the hunt menu.
- Hunt menu creature stat bars fixed.
- Equipment text now displays in the menu.
- Various other bug fixes.
Note: I'm currenty in the process of converting Modders Edition to use a new menu system,
so unfortunately modders edition will only support up to 8 areas and 8 weapons
until work on the new menu is completed in a future version. Sorry for the
inconvenience.
All planned future features and known bugs/issues are listed here
Carnivores Modders Edition is still in beta and everything is subject to change. If you wish to report a bug not listed in the spreadsheet, or have any suggestions or queries,
contact Ornithomimid 1 on the Carnivores Saga Discord channel or via the Carnivores Saga forums.
Credits:
- Ornithomimid 1 - programming, animating, ichthyornis model & texture.
- Poharex - mosasaurus, climatius, parexus & pink parexus models & textures.
- Starcrafty - mosasaurus sounds.
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What I can say. ITS WORKING! And very impressed!
True, it's unusual that the jump is such a mini-second of delay. In the original, you can jump calmly like God ahahaha. I found everything, though so far without fish and birds.
And I also can't use the tilde to increase the resolution higher by 1920-1080. By the way, does anyone know how to expand the game to full screen?
there isn't a way of making the game full screen. its automatically set to the way it is. you'll get used to it eventually
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