Follow the adventures of Milena and her psychic teddy bear totem in a world where psychics and normal humans coexist. In this adventure she enters into a mysterious realm inside a painting and must try to find her way back out into the real world amidst the labyrinth of intrigues and conspiracies inside the painting world.

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After a period of long silence we're finally letting you in on what is happening.

Posted by Kremator_ on May 11th, 2012

IPR

We are sorry to have kept you waiting.

As you may all have noticed (or not), we have been on a sort of long hiatus and there are several reasons for this, not all of them good. Primarily me (Kremator), will be graduating soon from university and as I am a foreigner studying in the United States, I will need to find a job within a few months of graduation or be deported, never to return. This has motivated me to actually start thinking about the project in a commercial sense so I can be self-employed - however, after some logistics, it is not feasible at this current time, it would require too much money and too much manpower. 

After attending this past GDC, I have had the pleasure to make an acquaintance of Robert Briscoe, creator of Dear Esther who gave me some very good advice. I've also met up with the City17 team who, as of this moment, I am proud to announce that we will be working together on an undisclosed independent game project.


So watch this space.


What does this mean for CANVAS? It means CANVAS will be on hold for the time being, but we will be coming back to it once we have enough resources to accomplish what we envision CANVAS to be, as I feel anything less than that would be cheating the audience. This might mean CANVAS will be a commercial release but rest assured that it will be revisited again.

As for what we're currently cooking up - let's just say that all will be revealed...in time.

Post comment Comments
DarkShift
DarkShift May 12 2012, 6:54am says:

Well, good luck for your personal life, re-work on the mod whenever you're ready.

As for "going retail", I'm a hard-boiled follower of the line "don't, don't, don't switch from free mod to retail", so think carefully about it.

I think CANVAS is really incredible and could be retail, but you should have said that from the beginning.
Dear Esther, Ivan's Secrets, Dino D-Day... Well, it's been at least third times that I'm saying the same things about this kind of situation.

+3 votes     reply to comment
Medevila
Medevila May 12 2012, 8:56am replied:

I think this is a game that could do better commercially than all three of those.

+3 votes     reply to comment
JohnnyMaverik
JohnnyMaverik May 12 2012, 11:19am replied:

Often in these cases the dev didn't plan to go retail from the start, they just realise along the way that they have something good enough that it could be a successful retail product, and what's more going commercial is a good excuse to get some more, or in some cases any monetary funding into the project, and end up making it the best it can be.

It worked out well for Dear Esther. Sure not so much for Dino D-Day, and Raindrop and Ivan's Secrets seem to be pretty dead (haven't heard anything for ages, but I might have missed it I guess).

As far as I see it, if you know what you want to do, and know where the money needs to be spent, have an idea of how much money, and are confident that retail is the right move financially and for the good of the final product in terms of quality, then do it. If you'e going retail however on a hazy promise of "retail could make this better although I'm so sure where or how yet", or "I just want to make money from my work". Don't, it always seems to go wrong.

Sounds like Bloom are doing it for the right reasons though, so good luck to em and I'll certainly buy it when it hopefully comes out as long as it's a good game and good value for money, as would many others I imagine.

+5 votes     reply to comment
DarkShift
DarkShift May 12 2012, 12:06pm replied:

Raindrop is dead and Ivan's secrets had no news since the retail news, as far as I know.

0 votes     reply to comment
Kremator_
Kremator_ May 12 2012, 3:55pm replied:

There are also occasions of making it to retail such as EYE or the recent Orion, but I do understand why you would be apprehensive, trust us that whatever you feel we were x2 more apprehensive about the idea than you were since it involves a degree of money to be invested. However, in the end, to make CANVAS what we want it to be would require a lot of work and none of us can afford to work for free right now, but rest assured we'll always put the community first when making big decisions like these.

+1 vote     reply to comment
JohnnyMaverik
JohnnyMaverik May 13 2012, 10:52am replied:

EYE is a very good example. They did it right and lots of people recognised that with a purchase. As for Orion obviously there are some controversies that surround that story, some unfair on the team and some are more 50/50 since it's hard to tell what's true and what's not. Looks good though, although I've heard it had some launch problems and I'm personally not touching it until I hear they've been fixed and it's worth buying. They did it for the right reasons as well but I'm not convinced they always did it in the right way, especially as far as community interaction goes.

That's quite an important factor, if the community isn't on your side it makes it really hard, especially the source community who are extremely vocal and active, so they can be a massive support but can also be a massive thorn in your side if even small but significant portions 'turn on you'.

+1 vote     reply to comment
Kremator_
Kremator_ May 14 2012, 3:08pm replied:

Yes, I've definitely heard about some difficulties with Orion, I personally haven't played the game yet but the bad press is giving me second thoughts. Dear Esther might be a better example in this case.

+1 vote     reply to comment
Sn1pe
Sn1pe May 12 2012, 11:56pm replied:

Raindrop is a case of them not making up their minds on what engine they want to use, Ivan's Secrets has been making progress and they've been posting videos on their youtube channel, furthermore the switch to cryengine 3 supports the stalker-esque world they're aiming for.

+1 vote     reply to comment
Kremator_
Kremator_ May 14 2012, 3:09pm replied:

I have not heard anything from Raindrop for a while, I assume they are still in production?

+1 vote     reply to comment
SPY-maps
SPY-maps May 12 2012, 7:14am says:

to make a great mod does take insane much time and effort, so i only can understand why modders choose half way for a retail game development.
in fact, ones i have released my last mod i to will go on to indie retail also. its just a logical step to take, because lets be honest. who want to work year after year, many many hours a day, for nothing....

but, releasing a few mods is a good thing to learn, before you start retail.

success,
leon

+3 votes     reply to comment
Kremator_
Kremator_ May 12 2012, 3:56pm replied:

Thank you for understanding, we would've released it free if we don't have to worry about day-to-day living lol.

+1 vote     reply to comment
Beez-one
Beez-one May 12 2012, 7:36am says:

[chewing pop corn, waiting for a bunch of cry babies with "I thought you are good guys and make it for free!"]

+5 votes     reply to comment
Kremator_
Kremator_ May 12 2012, 3:57pm replied:

Now we will become corporate fat cats and swim in a pool of money lubricated with the tears of gullible customers.

+4 votes     reply to comment
Frogumm
Frogumm May 12 2012, 7:55am says:

Honestly, it's clear that you've put an insane amount of work into this project, and so I fully support any direction you choose to take with it: Go retail, switch engines, I just hope one day it will be released. I wish you all the best, and am looking forward to hearing about your collaboration with the City 17 Team. Good Luck!

+2 votes     reply to comment
Kremator_
Kremator_ May 12 2012, 4:00pm replied:

Thank you, we'll keep you posted!

+1 vote     reply to comment
Dr.Goupyl
Dr.Goupyl May 12 2012, 8:19am says:

No worries ! We waited so much time for cry of fear and in the end, it worth the wait ! Good luck in America dude.

+1 vote     reply to comment
Kremator_
Kremator_ May 12 2012, 3:57pm replied:

Thanks, the US sure is tough about immigration!

+1 vote     reply to comment
brisck1
brisck1 May 12 2012, 9:27am says:

Good Luck mate!

-Rob

+5 votes     reply to comment
Kremator_
Kremator_ May 12 2012, 3:56pm replied:

Thanks Rob, thanks again for the advice!

+1 vote     reply to comment
MrtwovideoCards
MrtwovideoCards May 12 2012, 7:35pm replied:

Thanks Robert <3

+1 vote     reply to comment
mediochrea
mediochrea May 12 2012, 10:36am says:

Oh man, Gear and Bloom working together? That will be the best thing since penicillin. As for Canvas possibly going commercial — that's great news! If the game repeats the success of Dear Esther, that could mean great prospects for the team, and new amazing games for us! So, all of my yes please.

+3 votes     reply to comment
Kremator_
Kremator_ May 12 2012, 3:59pm replied:

Damn straight, we're all very happy to work with Gear, they're one of the most talented modders out there - as a matter of fact key members of Gear have moved out to San Francisco to help us out!

+2 votes     reply to comment
Otter.
Otter. May 12 2012, 11:15am says:

Damn, sad to hear. I kind of guessed this will be what's coming from the title.
Good luck with your plans. I hope we hear more from this project soon enough. I don't like to see it get lost like Nightmare chronicles.

+1 vote     reply to comment
Kremator_
Kremator_ May 12 2012, 3:59pm replied:

To demonstrate your point, I have not heard of that project before lol - but yes, thank you very much for all your support, it's been an uphill ride for me.

+1 vote     reply to comment
TheComedian.be
TheComedian.be May 12 2012, 11:21am says:

Hi there Kremator

I followed this mod from the beginning. It's good that you break the silence. We all know how much work and time a mod cost. I think it's a small miracle that a project comes out and is still free. So folks don't complain about it if some wonderful project turns into real (paid) game, good mods are worth to pay!

Good luck there in America and I hope someday Canvas will be in my steamlist.

Take care

Lander

+1 vote     reply to comment
Kremator_
Kremator_ May 12 2012, 3:58pm replied:

I hope so too Lander, we would be honored to be on everybody's steam list!

+1 vote     reply to comment
[Tox(sic)]
[Tox(sic)] May 12 2012, 11:49am says:

Hell, I'd buy it, especially if it'd help support you living in America.

+3 votes     reply to comment
schoft
schoft May 12 2012, 3:11pm says:

cool beans and stuff, gl!

-skoften

+2 votes     reply to comment
TheUnabridgedGamer
TheUnabridgedGamer May 12 2012, 6:28pm says:

I can definitely see this project being commercial. Canvas is the indie-feeling action game that console and PC gamers need more of. I hope you guys succeed and best of luck with keeping citizenship.

I think though that you shouldn't be permanently locked out of the U.S. if your green card or whatever you're using runs out. Have you considered becoming a legal U.S. citizen?

+2 votes     reply to comment
Kremator_
Kremator_ May 14 2012, 3:06pm replied:

I definitely have, but the process takes time, I can do a green card but not a citizenship - I have not lived here long enough to be eligible. There are also a limited number of green cards issued per year and for 2012 I believe the quota is already filled lol.

+1 vote     reply to comment
Doyle_138
Doyle_138 May 13 2012, 7:05pm says:

"Primarily me (Kremator), will be graduating soon from university and as I am a foreigner studying in the United States, I will need to find a job within a few months of graduation or be deported, never to return."

such primitive thinking from governments in the 21. century is a shame, if that's the case (i don't know much about the legal position of immigration in the us).

+1 vote     reply to comment
Kremator_
Kremator_ May 14 2012, 3:07pm replied:

It is unfortunate but I try to see it from their point of view, you don't want people coming here and working by posing as students. At the same time it's rather stressful as your graduation approaches as you NEED to have something and it's not easy nowadays to get a job.

+1 vote     reply to comment
KEEP_IT_UP!
KEEP_IT_UP! May 14 2012, 7:50am says:

all the best for you and your future projects! i wish that you'll get where you want to be - fast! :)

+2 votes     reply to comment
Kremator_
Kremator_ May 14 2012, 3:07pm replied:

Thanks! I hope so too!

+1 vote     reply to comment
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