The Options Pack for Call of Pripyat: Special Edition v0.9.3 is available to download and contains various tweaks, additions and reversions suggested or requested by the community. All changes have been tested both with and without AtmosFear 3 and with a new game start. Most options are compatible straight away with one another. However, there are one or two exceptions. When this is the case, you will find an additional folder within the option's folder that can simply be used instead, allowing you to still use both changes at the same time. Most options are also compatible with AtmosFear 3. However, when this is not the case, you will again find the option's folder contains two folders, this time clearly labeled with (Vanilla) and (AtmosFear) in their titles. All you have to do then is choose whichever is applicable to your install. Options that are not needed with AtmosFear, like the Vanilla Weather option, are labeled with (Not for AtmosFear) in their titles. Most of the options are also compatible with the Russian patch. Those that aren't are clearly marked with (ENG) in their titles.
1. AtmosFear 3 Patch
This is a proper hand-merged patch for AtmosFear 3 by Cromm Cruac and no longer requires the use of Smart Mod Manager. The order for installation is: Call of Pripyat: Special Edition v0.9 > AtmosFear 3 > AtmosFear 3 Patch > Changes you want to use from the Options Pack.
2. Special Edition Texture Pack
An awesome texture pack by Wh17E_3aG13, created especially for Call of Pripyat: Special Edition. The textures and bump maps cover all guns, grenades, bolts, binoculars, player hands and arms. They are not anything over the top, but are different enough to be a refreshing change for players.
3. Dynamically Degrading HUD
This feature is intended for those who would like the added visual feedback of wearing a dynamically degrading hud but without a restricted field of view. Your computer monitor itself is now the hud, so it will get more holes and cracks in it as your helmet's condition degrades. This was not included in Special Edition because the hud overlay remains displayed during cutscenes and does not work with the all-in-one body armors.
4. FOV 75
This gives the game a wider field of view. The file it alters is located in the "bin" folder of vanilla Call of Pripyat's install rather than in the "gamedata" folder. However, as with all the other options, you still simply have to copy / paste the option into "Program Files/bitComposer Games/S.T.A.L.K.E.R. - Call of Pripyat/".
5. Re-Animation Project 2 Patch
A slightly updated patch for KingFriday's excellent weapon's animation mod. The original patch included in the final release by KingFriday still works fine.
1. Alternative Nimble Trading
This feature makes Nimble function more like the other traders in the game. Rather than having to wait for him to get hold of the item and not knowing exactly what it is you have ordered, you now open up the trade window through the dialogue menu and select the item you want to purchase. The SEVA suit will only appear in his inventory once you have spoken to Nitro about the Underground, and will be gone from his inventory once you return from Pripyat. Changes have also been made to the dialogue and sound files in order to remove any mention of "ordering". And it is possible to eventually receive a slight discount from him if you have not sided against Beard.
2. Dynamic Game Relations
This feature increases a faction's attitude towards the player by 25 when you heal a faction member. This was not included in Special Edition because you could potentially end up with both Duty and Freedom as friendly factions.
3. Increased Carry Weight
This increases your normal carry weight limit to 75kg. Once the weight carried reaches more than this value, you will lose stamina fast. When the carry weight reaches 85kg you will no longer be able to move.
4. Less Forgiving Trade Values
This feature reverts back to the older, less forgiving trade prices found in Call of Pripyat: Special Edition v0.8.
5. Louder Combat Music
This feature reverts back to the louder combat music found in Call of Pripyat: Special Edition v0.8.
6. Lootable Armor
This feature means there is a 25 percent chance that the armor worn by some NPCs will be available to loot from their corpses. There is a 15 percent chance that the armor's condition will be between 50 and 80 percent, and the rest of the time between 10 and 50 percent. This was not included in Special Edition due to gameplay balancing. Characters have always "levelled-up" in vanilla S.T.A.L.K.E.R. through gaining access to newer armor, guns and artifacts. Making them so easily obtainable through looting creates a big impact on the feeling of player progression you would normally get during a playthrough.
7. Millionaire Replacement
This feature replaces the Millionaire achievement with the Capitalist achievement, basically halving the amount of money needed to earn it (500,000 rubles rather than a million.). It also lowers the price of the Millionaire's package from 700,000 rubles to only 300,000.
8. Add Radiated Water
This makes all the puddles and ponds in the game highly radiated. This was not included in Special Edition because Zaton contains a lot of wet areas and the high radiation of each puddle/pond may annoy some players.
9. Random Anomalies
This places random anomalies throughout all three maps, much in the same way as the original STALKER: Shadow of Chernobyl. Makes the maps a lot more interesting, harder to survive, and it is a lot of fun luring mutants to their death.
10. Add Random Stash Loot
This feature randomises stash content so that weapons are located in different stashes on each playthrough. It also provides a summarised contents list for when you hover your pointer over a stash icon in the PDA's map. This was not included in Special Edition because stash items are moved slightly and this can sometimes cause items to be taken by NPCs or fall through objects.
11. Russian Audio
This removes English spoken words and replaces it with the original Russian language. The improved sounds (radio static during blowout announcements, megaphone effects, and so on.) that are found in the Russian patch are also included in this option.
1. No Aiming Sway
This removes the subtle sway effect that happens while you look down the ironsights of a gun and brings it back to the static vanilla position.
2. Non-Radiated Food
This removes radiation from almost all food items. The idea that none of your food in the Zone contains radiation always seemed wrong to me. This was corrected in Special Edition, and having to drink some vodka after every meal seems like a natural thing to do and fits the S.T.A.L.K.E.R. world perfectly.
3. Remove Piano Chords
This option allows you to either replace the new ambient piano chords with new crow sounds or removes them completely.
4. Vanilla Artifact Weights
This restores the vanilla weights for all artifacts, and lowers the weight of synthetic artifacts proportionately. Artifacts in Special Edition are a lot heavier than in vanilla. This is done so artifact expeditions cannot last forever and need more planning. This also makes the unique artifacts (Compass, Oasis) a lot more appealing to keep. Their exact weight is dependent on their rank, and those that increase your carry weight weigh nothing.
5. Vanilla Combat Music
This option removes the new 80s horror / sci-fi style dynamic combat music tracks and brings back the vanilla rock tracks.
6. Vanilla Draw Distance
This removes the longer draw distances (vanilla x3) you get in Special Edition and returns them back to vanilla values. Useful if you have a lower-end PC and are experiencing performance issues (although, I have found the impact on FPS is minimal.). There is also a vanilla x2 option for those who want a middle ground.
7. Vanilla Inventory Grids
This restores the inventory and trading grids back to the larger vanilla ones. The reason Special Edition uses smaller inventory grids is to minimise the need for scrolling and allow you to view more of your carried items at once.
8. Vanilla Limping State
This brings back the original values for how long the player suffers before he recovers from damage and stamina loss, and from how high he can fall before receiving damage.
9. Vanilla Weather
This returns the weather balance back to vanilla values. With this option, there will generally be less rain and thunder, and more sunshine and clouds.
10. Less Mutant Packs
This reduces the number of mutants back to vanilla. Mutant packs like dogs and boars are smaller and bloodsuckers and chimeras will no longer hunt in packs at all. There is also a "Slightly Less Mutant Packs" option included for those who would like some middle-ground.
Wh17E_3aG13 (Special Edition Texture Pack), TKGP (Dynamic Game Relations), Spartan, AMK team, Setakat, GSC and forum (Dynamic HUD), Hi-ban, Notanumber (Lootable Armor), Swartzy (Radiated Water), Shredder, OGSE (Random Stash Loot), r_populik (FOV from OGS), SeeZ0 (Random Anomalies)