Various fixes such as the main menu and an additional patch file for the Status Bar HUD. This has been tested on GZDoom 3.6.0 and Zandronum 3.0.
Fixes
------------------
-All fixes from Brutal Doom v20B R5. Fixes are done by Arrowood and Reactorcore.
-The Brutal Doom Options menu is now on the main menu and accessible on any modern ZDoom source port.
-The Status Bar HUD is now fixed to show the ammo count for bullets properly. Ammo capacity is at 300 without backpack, 600 with backpack. Works on on both classic and modern class (Separate file).
-Update 12/13/17: Many Doom Graphic and Flat Format files have been converted to PNG, keeping everything consistent with one file format.
-Update 12/15/17: Many Doom and WAV Sound files have been converted to OGG to keep sound files consistent. The data that sound files take has generally been reduced.
-Update 12/16/17: Removed some redundant files as they are either duplicates or aren't used in the mod, specifically the E3M10 and E5M8 WAD files.
-Update 12/17/17: Imps no longer explode into gibs upon being kicked. KILLCOUNT has been fixed for the possessed and Imps as they were typed out as comments in the original R5 file, which can prevent getting 100% kills in a map. Fixed a problem where bullet tracers and other effects don't work on Zandronum.
-Update 1/13/18: Plasma Rifle now disappears after pickup. Rocket Launcher no longer sprite "jumps" while running and pressing the reload key. Multiple decorates and other files have been edited for cleaner code, although file size hasn't necessarily changed so much.
-Update 12/15/18: Have the HUD status bar fix as a separate file. Automap patch no longer needed.
[THIS FILE IS REQUIRED TO RUN CALL OF DOOM] (Full)
Call of Doom Brutal Doom Base (Full)
If you wish, you can use this as a standalone Brutal Doom V20b file, as it's more or less the same as the original complete mode, only with the added fixes of R5 as well changes to the file formats and content.
Original mod goes to Sgt_MarkIV and all creators.
Still no bd options in 3.2 pre
I have tested the file on GZDoom 3.2.1 and Zandronum 3.0 and even a test build of GZDoom pre3.3. Are you sure you are using a stable build of either of the two source ports?
Im using the gzdoom 3.2 pre. Nvm i solved it by using the another addon the hudmenupatch.wad thanks
Dude are you working on Black Warfare? If so when will you release?
I am not the author of the mod, that would be Arrowood. And his files of this mod are on addons and he hasn't seem to make an update on Black Warfare for a while now, I have no idea about his whereabouts.
Oh ok thanks
why do not you make a fix for the Brutal Doom v21 Public Beta December 16?
That is still in development and a final release for that will be coming soon by Sgt_MarkIV. And I suspect patches for V21 will be done by him and others, because as it is, support for V20b is pretty much done for a while now.
um something wrong in this download that says corrupted..
is it extractor of mine or yours?
can't extract some of your files