TeamEPIC ceased to exist. Developed and released Call of Chernobyl 1.2, 1.3, 1.4, and 1.5 BETA.

Description

This package will update all versions of CoC between 1.4.00 and 1.4.18 to 1.4.19. Please read the description:

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CoC 1.4.19 [Patch]
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Alundaio Author
Alundaio - - 1,758 comments

Patch Notes: Coc.epicstalker.com

It is advised you wait for addons to be updated for this patch before using.

Should be save compatible with the previous patch. If there are issues with loading your save revert to an old patch or try starting a new game.

Archived patches can still be found here: Moddb.com

IMPORTANT: If you use STCOP addon delete gamedata\particles.xr or you will have a crash when using companion Move-To-Point due to missing particles. STCOP particles have been merged into vanilla CoC particles.xr

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artificialeye
artificialeye - - 10 comments

"IMPORTANT: If you use STCOP addon delete gamedata\particles.xr"

The game crashes when someone shoots from some specific gun (?), happens everytime I run to the military base in Cordon, when I am nearing the aggro range, and never seen anyone shoot at me before the crash.

FATAL ERROR

[error]Expression : SE
[error]Function : CRender::model_CreatePE
[error]File : r4.cpp
[error]Line : 573
[error]Description : Particle effect doesn't exist
[error]Arguments : weapons\group_items\generic_shoot_00

stack trace:

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Alundaio Author
Alundaio - - 1,758 comments

Try this: Drive.google.com

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artificialeye
artificialeye - - 10 comments

Seems that it works, thanks.
I'll report again, if anything happens.

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stalker100
stalker100 - - 96 comments

Thank you :)

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Jonex.
Jonex. - - 568 comments

Maybe it's time to finally start playing this mod.

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Darryl123 Creator
Darryl123 - - 1,161 comments

Looks like all the major issues introduced with 1.4 have been fixed now.
So 1.4.19 is a good place to start if you've been on the fence.

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Alma666
Alma666 - - 208 comments

Aewsome!

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DoctorX01
DoctorX01 - - 614 comments

Could you please post either here or in the patch notes which files were changed when you update under the same version number?

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Alundaio Author
Alundaio - - 1,758 comments

xr.db for STCOP missing particle. Rather irrelevant actually since the STCOP addon is getting a separate patch with this included. Not worth a mention.

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DoctorX01
DoctorX01 - - 614 comments

Thanks. I only ask so I don't miss something if I updated my addons with an earlier download.

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Alma666
Alma666 - - 208 comments

DoctorX i gave a rating of "10" to all your mods. They are really great :)

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Mustang_Esp
Mustang_Esp - - 77 comments

DoctorX, I've tested Dynamic Factions Relations, Factions Relations and Dynamic Quests on this patch without issues.

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Mustang_Esp
Mustang_Esp - - 77 comments

Thanks, every update comes with nice improvements!.

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Mustang_Esp
Mustang_Esp - - 77 comments

I moved my petition to "suggestions forum".

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Hegel
Hegel - - 351 comments

I see in update notes "Added an 8 second invulnerability after a game load". Is this optional?

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TheForgery
TheForgery - - 35 comments

This may actually be needed. I was moving to a new area and that fog mutant managed to kill me right before the game fully loaded. That auto-save became cursed as every time I loaded it, the same mutant kept killing me before I could even play.

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CDIA
CDIA - - 713 comments

Hi Alun.. is AO 3.1 (v.5) fine with this latest patch?

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Alundaio Author
Alundaio - - 1,758 comments

Yes

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CDIA
CDIA - - 713 comments

Thx!

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Gustave_EB
Gustave_EB - - 17 comments

Nice work guys, looks like all the issues I had with previous versions are fixed now. Time to start a new run !

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petuh007rus
petuh007rus - - 15 comments

8 seconds of invulnerability after a game load really spoils the atmosphere. Delete this, please, or make it 2-3 seconds at least.

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-HUN-Riot_Gin
-HUN-Riot_Gin - - 206 comments

Idea: If the player want to use PKM or some Heavy Machineguns: need to wear exoskeleton. RPG-7 is may be not in the list of heavy weapons who need to wear exoskeleton to use heavy weapons.

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TheStewieOConnor
TheStewieOConnor - - 43 comments

Hello! I like this patch. There are almost no errors. I am glad! But unfortunately I found another bug. Excuse me. (I voted for the CoC on Moty)

I found the whole first aid kit. Then I used it and put it in the box. After that I moved to another location, but when I went back and looked into the box, was the whole kit. It is a bug. You can fix it in the next patch?
Imgur.com

Menu is shifted slightly to the side. Half of the text is not visible. You can move it?
Imgur.com

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Nuor Creator
Nuor - - 572 comments

What resolution are you playing at?

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TheStewieOConnor
TheStewieOConnor - - 43 comments

It is important? I play with resolution 1280x1024. Hopefully this will help you.

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Nuor Creator
Nuor - - 572 comments

yes - No one else has mentioned this so it must not be common. My first guess is that the 4:3 xml settings may not have been adjusted or the code to alter for non widescreen resolution is off.

I tested at that resolution and though the 4:3 settings do need some adjustment I'm not getting the same displacement that your image shows. I'll do some checking.

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Nuor Creator
Nuor - - 572 comments

Pastebin.com
Put that into gamedata/configs/ui/pda_relations.xml and tell me if it helps.

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Alundaio Author
Alundaio - - 1,758 comments

Fixed for next patch

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TheStewieOConnor
TheStewieOConnor - - 43 comments

Thank Alundaio and Nuor! You're the good guys. TeamEPIC - Top team !!!

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Ghebraant
Ghebraant - - 12 comments

The zombie survival mode has a bug: The friendly NPC's that spawn with you do not attack zombified stalkers.

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Guest
Guest - - 689,470 comments

Пора бы уже и русскоговорящему человеку понимать ваш язык,например адаптация под русский язык. И тогда все будут счастливы,большая часть посещений темы Call of Chernobyl от нашего русского брата. Так что задумайтесь.

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Alundaio Author
Alundaio - - 1,758 comments

If someone wants to translate all of configs\text\eng to configs\text\rus from here: Bitbucket.org

And keep it up to date, I would gladly include the 'rus' folder in the main mod. All they have to do is Fork CoC repo and send pull requests for the rus folder.

Nobody on the team speaks both Russian and English equally well.

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TheForgery
TheForgery - - 35 comments

I updated my version of Call of Chernobyl from 1.4.16 to 1.4.19. I keep getting this crash every time I die and when the game tries to load a previous save.

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 193
[error]Description : fatal error
[error]Arguments : LUA error: ...- call of chernobyl\gamedata\scripts\bind_stalker.script:76: attempt to call method 'finalize' (a nil value)

stack trace:

0023:0074717C xrCore.dll, xrDebug::fatal()
0023:074F5AEF xrGame.dll, CDialogHolder::IgnorePause()

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Alundaio Author
Alundaio - - 1,758 comments

Not sure which addon it is but you need to delete gamedata\scripts\surge_manager.script so that you game can use the newer patch version of the script.

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TheForgery
TheForgery - - 35 comments

Thanks for the reply. I did update most of my addons, except for Outfit Addon (which has just been updated today so maybe that's the cause). If installing the latest version of Outfit Addon doesn't work, I will follow your advice.

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Alundaio Author
Alundaio - - 1,758 comments

I usually recommend that when updating all addons, to delete gamedata first and then reinstall the addons. This makes sure that old files aren't left around. You aren't the only one who some how has an old surge_manager.script hanging around. I cannot find a recent addon with it, so it must be something old.

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TheForgery
TheForgery - - 35 comments

Yep, that's good advice. I also can't remember which addon had that old surge_manager.script but in any case, even though I deleted it, my saves for my current game from older versions were unstable. I kept on having too many errors and crashes so I started a fresh new save and so far, it seems a lot more stable.

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Guest
Guest - - 689,470 comments

I'm wondering where the patch meshes and textures go

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Alundaio Author
Alundaio - - 1,758 comments

Patches should be extracted to the main directory.
overwrite existing 'bin' and 'database' folders with the ones in the patch.

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Guest
Guest - - 689,470 comments

I overwrite the bin files but when I'm not sure which database file the patch textures and go i(I apologize in advance if this is very time consuming)

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Alundaio Author
Alundaio - - 1,758 comments

In main CoC directory, you overwrite bin and database directories from the patch's compressed archive. That's it, you don't need to do anything else.

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Guest
Guest - - 689,470 comments

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DefiantDucky
DefiantDucky - - 196 comments

Expression : g_uiSpotXml->NavigateToNode(path_base,0)
Function : CMapLocation::LoadSpot
File : map_location.cpp
Line : 102
Description : XML node not found in file map_spots.xml
Arguments : circle_small_yellow

stack trace:

0023:00B67073 xrCore.dll, xrDebug::fail()
0023:095AC797 xrGame.dll, CDialogHolder::IgnorePause()
0023:713BB12D MSVCR120.dll, $I10_OUTPUT()

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Alundaio Author
Alundaio - - 1,758 comments

You sure you weren't using that show nearby squads addon or whatever it's called?

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dvgamble
dvgamble - - 73 comments

Im surprised that all my addons and the new patch works fine in my first go. i sometimes but uncommon, end up with just a crash at startup. and now its like magic. downloads done, boom, put em in the gamedata folders, boom. done and working first go.
awesome job.
however, i dont go to truck cemetary cause it is too big. got 12 gb of ram but the game is 32 bit. with all my addons i cant handle the map. its ok though, i can just put my settings lower.
overall awesome job at updating the game and fixing bugs!

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dariogreat6
dariogreat6 - - 32 comments

Awesome! Companions seems to work as they should now. I think i'll stay with this version for a looong time, as everything is running very smoothly.

Good job guys!! I'll never thank you enough

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DESHAMALAMA
DESHAMALAMA - - 2 comments

Gj

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pavolpi
pavolpi - - 181 comments

CoC 1.4.19 + Military faction: I have problem to find Veles detector or Svarog Detector. I'm using the yellow one and the "green" indicator only detector. But problem is that they both don't detect all artefacts in anomalies. Only some of them. I can hear artefacts moving in anomalies but those detectors don't show me the artefacts. Also I can see some siluete of artefact moving in anomalies but those two basic detectors don't show anything.

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IJoyner
IJoyner - - 168 comments

You can get a Veles detector from the ecologists at Jupiter just complete the escort/fetch tasks and eventually they'll give you one.

If you're lucky the Svarog detector sometimes will spawn in one of the 500+ unmarked stashes. You can also buy one from the ecologists* if you unlock the heavy pockets achievement and become faction friendly with them.

****The trader files in 1.4.19 have some errors and you won't be able to buy a Svarog from ecologists. You can wait for the next update or use this, just drop the gamedata folder inside the install folder and remember to remove them when the next update comes:

mega.nz/#!WMAhVKQY
key: !uN4yoIKcKngKFS4h_nsY0ZPrGaBG6muFvzf7YGHug8Y

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pavolpi
pavolpi - - 181 comments

I started a new game. Now I'm Bandit and I've found Veles detector in one of the boxes in Dark Valley. But I got another problem. Olivius (Bandit trader) doesn't sell good outfits. I like something like Ecologists are using. But Olivius is selling just rags. I noticed he was selling exoskeleton once but I didn't have enoungh money on me. I playing "DoctorX Dynamic faction relations" mod. So I hope some faction became at least my neutral so that I can get better outfit.

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