This mod by tiggy is a very lightweight addon for World Of Warcraft providing Background texture at the bottom of the screen.
What is it? :
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Btex (for 'Bottom TEXture') is a very lightweight addon for World Of Warcraft providing Background texture at the bottom of the screen. It contains a package of unique skins, a menu option for settings texture height and choosing skins. All skins are compatible with Xart(Ace) and ElectrofluxTextronator(Ace) i chose to do it like xArt so that any textures made for xArt or ElectrofluxTextronator can be easily used for BTEX2 as well.
What can it do? :
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- Put a texture of your choice on the bottom of the screen via menu options (use /bt menu or btex menu),
- Set height of your texture,
- use any other TGA alpha channeled texture from other addon like Xart or ElectrofluxTextronator, or any other "pack" of skin,
- work in any resolution (1920x1200 is max),
- i try to have low memory usage
How do I use it? - First unzip it into your interfaceaddons directory. For more info on installing, please read install.txt.
Now just run WoW and once logged in, type /bt menu to get the options screen and choose a skin.
Support :
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Please post all errors and suggestions on Tiggy.wowinterface.com using the provided forms.
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* Version History : *
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v2.0 - 3 November 2008 :
- reworked all the code
- removed ACE 2.0 support, only WoWAPI hard coded (no libs are needed now)
- added menu option for skin choosing and other settings
- added new skins
- full LUA frame coded
V1.0 - 26 November 2007:
- Initial release.
For full version history, please see here: Wowinterface.com
FAQ :
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How do I run menu config ? type "/bt Menu" or "Btex menu" in the chat windows
Why the download is so big ? it's because it contain many images
Do the old XART skins work with BTEX2? yes, just put them in the skins directory
Do the skin support alpha channel ? yes, but you cannot modify the transparency in game. (i'm working on it)
How can i add my own skin ? just put it in the /skins directory and add them to btex.lua dropdown menu like this :
Exemple for Royalbar-1.tga
at line 286 --menu item8 -------------------> set a next number
info.text = "Royalbar"; ---------> Change the name of your skin
info.value = 8 ; --------------->
info.func = function() MyDropDownMenuItem_OnClick() end;
info.owner = MyDropDownMenu;
info.checked = nil;
info.icon = nil;
UIDropDownMenu_AddButton(info, level);
and at line 317 add :
elseif (this.value == 8) then -----------> the number of the menuitem
TEX_CHOICE = "Royalbar";
TexturePreview();