In case you want to run the game on armhf devices such as the raspberry pi I got you covered... This is just the executable, you also need to download the full Linux/Windows release in order to get the game files.
Just unpack this in a directory where you have the BDDA game files and than run the executable. You might need to install SDL2 and SDL2-mixer libraries, on Ubuntu/Debian run:
$ sudo apt-get install libsdl2-2.0 libsdl2-mixer-2.0
This build is using software renderer only - since it is not taking advantage of openGL ES it will likely run very slow on low-end arm hardware and/or at fullscreen/higher resolutions.
The game was build and tested on Odroid-U3, only way I could get it to run at good framerate was in windowed mode at 320x200/240 resolution - so this is the default setting I decided to use for this build. On more capable devices you could try to to run it at higher resolution or in fullscreen mode. You can change these settings by launching the game with some command parameters:
--help Display all possible parameters
--fullscreen Starts the game in fullscreen mode
--nograb Disables mouse grab in windowed mode
--res Sets the screen resolution
(must be multiple of 320x200 or 320x240)
For example to run the game fullscreen in 640x400 run:
$ ./BDDA_linux_arm --res 640 400 --fullscreen