This mod features the Vietnam War created in stunningly realistic detail and accuracy. It will offer new gameplay, factions and units for all to enjoy.

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Broken Arrow is the first Real Tome Strategy game set in the Vietnam era. It is also one of the first to mod the extremely capable World in Conflict engine.

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 Hello and welcome to the first Broken Arrow update!  My name is Dud, I'm the mapper/all around guy in this mod.  This is the first of what I hope will be a long string of updates leading up to the final release.  I decided I would start off by explaining some of our goals and gameplay designs.

 What is Broken Arrow?

Broken Arrow is the first Real Time Strategy game set in the Vietnam era.  It is also one of the first to mod the extremely capable World in Conflict engine. 

What we plan to bring you

We are going to boldly take on the challenge of giving you an epic single player campaign spanning the entire war, fighting in many of the key battles, from Operation Starlite to the retreat of the entire US army.  You will be playing as the Air Calv and the daring missions they take on.

We also have a very in depth multiplayer system worked out, that focuses mainly on faction uniqueness.  This is possibly the biggest problem with WiC, the factions are mirror images with different models.  We strive to remove this system and replace it with one where you not only play differently as each one, but you think differently.  The VC will be outgunned and out matched in every way, the US is better trained, better equipped, and better supported than the VC could ever hope to be.  The VC must rely on stealth and ambushes, the element of surprise to win.  VC can construct tunnels to move through undetected and unmolested, set traps, and snipe the crap out of you.

The US is highly trained and better equipped.  Their M16s are more accurate than the VCs AK-47s.  They have armor, flame tanks that can burn through forests and seemingly invincible M60s.  Everything about the US centers around the Air Clav, giving them the ability to move around and flank the enemy with devastating effect.  They can provide fast response to any threat in the area, and ensure there is no such thing as a surrounded or overrun platoon.  The US is also plentiful in support, they have a huge air force and an expansive supply of explosives.  More on that later.  The US has one weakness however, they do not know how to fight a jungle war.  The VC really have a home field advantage here, because the US receives little to no cover bonuses here.  The US is about speed, power, and tactics, but by no means stealth.  The VC almost always know where they are.

Now we get to TA.  Each role has their own TA, but the only things that go boom belong to support and Air calv.  Infantry's offensive and defensive abilities are replaced with an air strike and an artillery barrage.  When you activate this, you place it somewhere within the platoons line of site and it pops a flare.  This flare tells the owner of the TA to call in a TA there.  If the TA is placed within the radius of the flare, it is free and has no recharge time.  This makes each role dependant on each other.

This is the basis of our multiplayer design, and we have every intention to bring it to you in the final release.

A helping hand

We recently picked up Alviar from the forums, and he proved his worth right at the start.  He is a skinner/coder and these first screens would not have been possible without him.

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Alviar is a great addition to our mod, but we are still only 3.

We have the determination, we have the knowledge, we have the skill, what's missing?  You.

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