The general innovations:
1) Effect of blood sparks
2) Effect of blood spots
3) The pools of blood following from a unit after his death.
4) Blood differs on color:
- Forces of Goods, switching Mumakil and Haradrim have red blood.
- Forces of Evil, behind exception Mumakil and Haradrim have blood.
- Neutral units (free Wargs, Spiders, Goblins) and Balrog have green blood.
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Too much blood, it needs serious tweaking...