Blood Omnicide is a project to recreate Blood Omen: Legacy Of Kain in 3D. The main goal is to save original game feel and provide nearly same gameplay and balance. There will be some improvements & innovations, just because of nature of porting. The most critical ones will be optional in order to not violate the game experience. The second goal is to provide a game SDK that is open for modifications and additions so Omnicide can be used as a base for expansion packs and mods created in the world of Blood Omen.

Report article RSS Feed Bloody Sounds of Omnicide

Bloody Sounds is the name of Blood Omnicide sound project that has been uncovered recently. Idea is simple - create new tracks that will fit Blood Omen feel or extend existing ones with stereo and 44KHz.

Posted by paul_vortex on Feb 22nd, 2011

Bloody sounds of Omnicide - a project to improve sounds of Blood Omen, including music. Original tracks has poor quality, judging by modern games. They are only 22Khz and mono. The goal of Bloody Sounds is to make new tracks, mimicking original ones and also completely new themes that will fill new locations. There is a lot of levels that can have new music written, basic ideas is: villages, boss places, mines, menu theme, gameover screen etc.

Bloody Sounds was started on autumn 2010 by RockMedved who created first track - tribute to Blood Omen crypt theme. Later, 2 more folks - Evellnirt and Emandes joined the team and tracks count start growing.

Visit the Bloody Sounds page to read more, listen and download currently available tracks. Comments are strongly appreciated!

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Mkilbride
Mkilbride Feb 24 2011, 4:58pm says:

Pretty good tracks, but most feel out of place. The low quality audio kind of fits, but I wouldn't mind some restoration work done on them.

How about, instead of having just the original up-sampled, or remade like you're trying, you find a audiophile to remaster the original tracks, voices included, if you're going to do it right, do it right. :P

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paul_vortex
paul_vortex Mar 7 2011, 2:35pm says:

Yeah. Remastering would be cool but not really possible for now. To make derivative works on original tracks (which remaster is by nature is), we need to get permission from Steve Henifin first and very skilled audiophile that can do that in the second. Currently composers do renditions, no original media material is used.

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