Blood Omnicide is a project to recreate Blood Omen: Legacy Of Kain in 3D. The main goal is to save original game feel and provide nearly same gameplay and balance. There will be some improvements & innovations, just because of nature of porting. The most critical ones will be optional in order to not violate the game experience. The second goal is to provide a game SDK that is open for modifications and additions so Omnicide can be used as a base for expansion packs and mods created in the world of Blood Omen.

Post download Report content Blood Omnicide Demo
Jan 29th, 2011
320.99mb (336,580,296 bytes)
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Blood Omnicide Demo - second release of project. It consists of two very first chapters of game - Prologue and Arrival to Pillars. Additionally Magic Light crypt included as bonus level.

Blood Omnicide Demo also includes full game sourcecode and map editor (portable GtkRadiant), which can be used to build your own adventures for Kain. There are not manu documentation however, docs expanding and writing is on the .plan. By the way if you are experienced with Quake 1/2/3 level edititing, Blood Omnicide map editing will not be very hard for you.

Just like Alpha release, Blood Omnicide Demo has some unfinished features that gonna be completed in future patches.

  • Videocard that supports OpenGL 2.0 (GeForce 7600/Radeon X1300)
  • 1 Gb RAM
  • 1 Gb HDD (if installing using original Blood Omen™ PC)
  • 400 Mb HDD (if installing Blood Omen™ Sneak Preview)

Once entering the setup process, installation program will ask to supply original Blood Omen PC CD. Unfortunately, Blood Omen PlayStation CD is no supported yet. If you don't have Blood Omen PC CD you can still setup special version of Blood Omnicide that is based on freely distributable Blood Omen Sneak Preview, a small demoversion which have no prologue/movies and only contains gameplay till the first Pillars arrival (so it cannot be used by future patches).

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Blood Omnicide Demo
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