Blitzkrieg II is a World War 2 total conversion for Command and Conquer: Generals. You can fight as the Allies(with America, UK and France as subsides), Axis(with Tank, Rocket and Jet research tree's) or the Soviets(with Tank and Homeland Defence subsides). Not only do we have all new units, models and sides...but all new maps and gameplay. No longer do you just collect supply piles. In Blitzkrieg II you have to secure your holdings in towns to ensure a steady flow of money. We have also given point requirements for most of our units. Meaning, when you start out a game...you can only build infantry and light vehicles. As you kill enemy troops, you can unlock heavier tanks and planes.

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The Allied and Soviet sides were simple, give them different shades of green for their units. On the other hand, the Axis have gone through a dozen or so color changes. The latest change was brought about due to the fact that even with all the texture optimization...the Axis tanks were hard to make

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The Allied and Soviet sides were simple, give them different shades of green for their units. On the other hand, the Axis have gone through a dozen or so color changes. The latest change was brought about due to the fact that even with all the texture optimization...the Axis tanks were hard to make out ingame. The camo did too good of a job. Gracktov likes to do multiple varient colors of the Tiger, and one of the ones he had done in the past was Blue (as shown in the 2nd pic), which turned out really well...so the others match it.

These will be in the upcoming patch (which should be out very soon). Some of the vehicles are still in the camo though; Tiger II, Panther, Pz38(t) and Wirbelwind...but will be moved over by the next patch most likely. One last thing, the Panzer IV shown is the upgraded one (which didn't work in v035).

To check out the images click here or the pictures below to head to our website.

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