38th release of BioRand. Some new features and bug fixes to all three games.
See Github.com for instructions.
BioRand v3.1.4
[Feature] Add new slider for % of rooms with enemies.
[Feature] RE 1, add many more playable character.
[Feature] RE 1, show warning if bio1dc is found.
[Feature] RE 1, Add Orca (Neptune skin).
[Feature] RE 1, Add piano melodies from RE 0, and RE:CV.
[Feature] RE 2, add G-adult, and G-embryo.
[Feature] RE 2, add room 408, 409 pair to door randomizer.
[Feature] RE 2, enable spider and ivy poison in every room.
[Feature] RE 2, guest registration now required to open door.
[Feature] RE 2, room 208, enable special key locker.
[Change] RE 1, improve enemy balancing.
[Change] Improve random enemy proportions.
[Change] Disable title screen demos that auto-play if idle.
[Fix] #566: RE 1, Yawn poison can not be healed with blue herb.
[Fix] #574: RE 2, room 21B, Irons might not have a gun.
[Fix] #575: RE 1, room 406, crash due to enemy in cutscene.
[Fix] #577: RE 1, room 40A, small key not placed for desk.
[Fix] #579: RE 1, room 20E, crash when enemy is Neptune.
[Fix] #580: RE 3, Wesker (RE1R) + shotgun causes crash in some rooms.
[Fix] #583: RE 1, room 306, crash during cutscene due to baby spiders.
[Fix] #584, #588: scripted enemy IDs not unique.
[Fix] #585: RE 1, room 61A, enemies can attack you during radio cutscene.
[Fix] #586: RE 1, room 60F bar, enemies during cutscene.
[Fix] #587: RE 3, room 20C, Nikolai might not have a gun.
[Fix] #593: RE 1, room 205, crash due to snake bite in cutscene.
[Fix] #598: RE 3, room 315, crash due to enemy change.
[Fix] #599: RE 1, room 50C, Rebecca NPC has incorrect voice.
[Fix] #603: RE 3, room 218, killing dogs can crash the game.
[Fix] #611: RE 3, room 205, NPC EM67 crashes the game.
[Fix] RE 1, battery is not placed in lab segment.
[Fix] RE 1, issues with Chris 8-slot stacking.
[Fix] RE 1, room 306, typo in exclude name.
[Fix] RE 1, room 307, crash due to snake bit during cutscene.
[Fix] RE 1, room 30F, crash due to snake bit during cutscene.
[Fix] RE 2, incorrect enemy ratios.
[Fix] RE 3, incorrect enemy ratios.
[Fix] RE 3, room 205, crash due to Marvin 2 NPC.
[Fix] RE 3, room 300, enemy spawns during cutscene.
Awesome!
Waiting for the model of Ada from the remake of the second part to become available in the first “Resident Evil”.
Ada RE2R in the third "Resident Evil", replacing Jill, has problems when receiving damage:
1) does not always react to damage (it is the sound of the response to pain)
2) when playing the sound from the damage received, it sounds as if it has interference.
* this was the case with the previous version of this global randomizer. I haven’t tested it in this version yet, but judging by the patch note, the problem was not known and it was not fixed.
work as intended on re2, but on re3 items and enemies are not randomized, and npc use other character voice even if i deactivated the option
Brother, random 3.1.4 RE2 has a flashing bug