A new randomizer for the classic Resident Evil games for PC. Supports sophisticated door randomization, key item placement, randomized non-key items, randomized inventory, randomized enemies, randomized NPCs with matching random voices and random background music. All highly configurable and easy to share seeds and configurations. The randomizer currently only supports the Sourcenext port of Resident Evil 1, Resident Evil 2, and Resident Evil 3 with the Classic REbirth patch. Visit biorand.net for more information. Please report bugs using the "Report issue with this seed" link in BioRand.

Description

37th release of BioRand. Some bug fixes to RE 1 update.

Preview
BioRand 3.1.3
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3296900015
3296900015 - - 36 comments

Brother, this biorand 3.1.3 game often has game bugs when playing RE3 randomly

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ANIMEshnik_Hikky
ANIMEshnik_Hikky - - 88 comments

Thank you for the cool randomizer, which allows you to diversify the gameplay and impressions of the original trilogy (the only one I adored since my youth, since I was able to play all three parts in person for the first time in 2003)!
And although I don’t use all the functions yet, perhaps this is the most functional randomizer for the best Resident Evil trilogy that I’ve ever seen!

I only have wishes for future updates (there will be some, right?), namely:
1) If possible, update the models and improve the characters and NPCs replacing someone with the randomness function, but at the same time so that their external correspondence remains in accordance with the lore.
For example, I use the model of Ada Wong from the remake of the second part, I like how they made her in the remake and the model in this randomizer is very close to that version. Except for the legs. This is not critical, just a wish, if possible.
1.2) Update and improve avatars/portraits of playable characters. I play all three parts with an HD texture pack installed on which “Seamless Project HD” is also installed, and with this combination the original quality of the NPCs and characters/their portraits is very noticeable.

2) Add character variations:
— Hunk RE2R
— Ada RE2R (in addition to the version that already exists in the classic clothes from the remake, if possible there is also a version with a coat and sunglasses, two more additional options are possible: with a coat, but without glasses, with glasses, but without a coat)
— Ada RE4R (but at the same time variations of clothes from the remake and the original too, that would be cool)
— Hunk RE4
— Hunk RE4R
2.2) Also, the above character variations can be made possible to replace characters and NPCs in all three parts of the original trilogy.

3) Add existing characters (Ada RE2R, Hunk) to be introduced into the first part of the series, with the possibility of replacing Chris and Jill respectively.

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ANIMEshnik_Hikky
ANIMEshnik_Hikky - - 88 comments

In "Resident Evil 3", when replacing Jill with Ada RE2R, there is a sound error: when receiving damage, she does not always react, if she does react, the sound seems to be reproduced with some kind of interference.

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Blanko_Live
Blanko_Live - - 3 comments

I wonder if it's possible to add a setting : the possibility to choose wich weapon we want or don't want to appear in the seed.
Thanks again for your work i'm playing it a lot !

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IntelOrca Author
IntelOrca - - 127 comments

The amount of information that can be embedded in the seed is finite which gets longer and longer as I add more features. For that reason, this level of customisation would waste too many digits/QR pixels in the seed which could be used for other things.

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