Balance patch for bfme1, based on patch 1.06. 2 years worth of testing with the very best players of the bfme1 community. Enjoy the improved online experience, with a plethora of new maps, many new fx, and improved textures.

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BFME1 patch 1.09 full changelog (updated 2022-12-03)

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New Features

• HD Basefloors.
• HD unit/hero pictures and buttons.
• Improved a lot of fx effects, such as building/hero level ups, some powers and spells etc.
• Land radiation fx is now even more obvious. (so you can easily see who's land it is)
• Palantir Effect now visible on units.
• New texture on many units.
• New colors.
• Added several previously unused leadership icons to a select few heroes.
• Gondor summoned elves now have Last Alliance skin, and different powerpoint image in the spellbook.
• Many new maps for all formats,
• Extended music.


General Changes

• Heal power now heals 100% of the units max health (from 80%)
• Elven wood & Tainted Land defence bonus increased 45% (from 40%)
• Outpost cost increased to 800 for forces of light (from 600)
• Outpost citadel armor against crush reduced significantly, 75% taken (from 20%)
• Postern gate cost reduced 100 (from 300)
• Heroes no longer cost command points.
• Cloudbreak powerpoint cost reduced to 6 (from 7)
• Neutral trolls now has a smaller guard max range 500 (from 600)
• Legolas hitbox improved, he is now much easier to target.
• Removed all infantry+Cavalry combos (Soldiers+Knights, Towerguards+Knights, Peasants+Rohirrims)
• Soldiers of Rhun now correctly display damage FX (when they are being hit).
• Outer slaughterhouse now cost 250 (from 300) now starts at lvl 2 with 2000 health, production similar to that of a lumber mill with few extra workers.
• Bounty values of certain units increased.
• Summoned elves deal more pike damage now 30 ( from 25)
• You can now put all infantry inside the slaughterhouse.
• Improved most QM maps with more trees and better balance.

Bug Fixes

• Mumakils no longer become uncontrollably afraid when exposed to catapult skull ammo
(the famous speed cheat).
• Soldiers of Rhun now correctly display damage FX (when they are being hit).
• Ranger + Soldier combos can now receive banner carrier uppgrade.
• Wallbanner tooltip now show the correct stats + 50% armor + 25% attack.
• Gimli automatic Axe (right click) now works.
• Removed "minimum attack range" on the axe throw which caused gimli not to throw axe.


• Gandalf Experience leadership reduced 100% given (from 200%)
• Gandalf the grey no longer requires Gandalf the white to mount.
• Gandalf LightningSword can now be cancelled like his other spells.
• Gandalf Shield bubble armor bonus increased now 150% (from 99%)
• Gandalf leadership moved to his portrait, leadership icon replaced with shield bubble icon, to show when the shield is available or on cooldown.
• Gandalf the white powerpoint now gives 500 extra hp (from 300)
• Faramir now spawns at lvl 1.
• Faramir bow damage increased 50 (from 30)
• Faramir max reload time decreased 1500ms (from 1600ms)
• Faramir captain of gondor now at lvl 6 (from 7)
• Boromir cost reduced 1500 (from 1600) now spawns at lvl 1.
• Boromir Pre attack delay increased to 350 (from 60)
• Boromir delay between shots reduced to 766 (from 800)
• Boromir firing duration reduced to 600 (from 730)
• Hero resistance to Boromir knockdowns increased to 85% (from 80%)
• Boromir movement speed increased to same as Legolas/lurtz, now deals splash damage with his regular attack. Base damage increased 45 (from 35)
• Boromir horn of Gondor now available at lvl 3 (from 5), Recharge time shorter 1 min 30 (from 2 minutes) fear time reduced slightly 10s (from 15s), now works on fol cavalry.
• Boromir now grants 75% attack leadership (from 60%).
• Captain of Gondor now available at lvl 5 (from 6)
• Brothers now need less experience to lvl up between lvl's 1-6.
• Barrack and Archery range now only require 3 soldier/archer units for lvl 2.
• Gondor well now heals monsters (trolls, nazgul, mumakil).
• Stoneworker Arrow uppgrade damage reduced to 70 (from 90)
• Towerguard cost reduced 400 (from 500)
• Towerguard shield formation defence bonus increased to50% (from 40%) now only lose 40% speed (from 50%)
• Ranger cost reduced 500 (from 600)
• Ranger buildtime reduced 30s (from 40)
• Gondor shield upgrade cost reduced 1000 from 1300)
• Gondor shield equip cost reduced 200 (from 400)
• Gondor upgrade cost (fire, blade, heavy armor) increased to 700 (from 600), Banner 500 (from 300)
• Gondor soldier cost reduced to 100 (from 120)
• Trebuchets fire upgraded damage decreased 320 siege/200 fire) (from 350 siege/300 fire) range with fire stones reduced 420 (from 450)
• Trebuchet cp increased 8 (from 5)
• Now more vulnerable to flame 85% damage taken (from 50%)
• Splash damage (with fire) reduced 25 (from 40)
• Bounty value increased 50 (from 20)
• Siege work fire stone research cost increased to 1000 (from 800)
• Siegwork production bonus reduced to 10% faster per level (from 25%) production bonus is now 20% faster at level 3 (from 50%).
• Gondor blacksmith now ranks up faster between lvl 2 and 3.
• Marketplace bonus now stays even after being deleted.
• Flaming rock upgrade cost increased 1000 (from 800).
• Gondor camp now has 6 towers instead 4.
• Gondor camp keep money increased to 10 (from 5).
• Gondor Knights deal 10% more damage to Isengard Pikemen.

• Wallbanner cost reduced 400 (from 800)
• Hawkstrike now has increased damage vs siege.
• Legolas KnifeFighter now grants 20% armor and 35% speed, duration reduced to 10s (from 30s)
• Legolas now has leadership available at lvl 3, grants fear resistance to all infantry archers.
• Legolas can now train Faramir with train archer ability.
• Gimli Axe throw is now available when slayer is active.
• Gimli Axe throw damage increased to 300 (from 200) range increased to 220 (from 200) does extra damage to cavalry.
• Leap moved to lvl 2 (from 3) damage increased to 150 (from 120)) radius increased to 50 (from 35)
• Slayer moved to lvl 5 (from 7) cooldown reduced to 1min20 (from 1min 30)
• Gimli now does splash damage with his regular attack and with axe throw.
• Gimli self heal doubled.
• Gimli armor reduced. Damage taken from pierce now 50% ( from 40%) Damage taken from crush now 50% (from 35%) Damage taken from slash now 60% (from 40%) Damage taken from uruk 40% (from 30%) Damage taken from Flame 40% (from 20%)
• Eomer Leadership now available at lvl 1, no longer grants experience leadership.
• Eomer spear moved to lvl 3 (from lvl 1) damage increased to 400 (from 280 ), added splash damage, and now does critical damage to monsters (trolls, mumakils) and cavalry. Cooldown increased 60s (from 25s)
• Treebeard now spawns from Rohan Citadel, cost increased 3000 (from 2000).
• Treebeard speed increased to 35 (from 16)
• Treebeard now has a 1min cooldown after becomming enraged.
• Treebeard now has enraged ability
• Treebeard buildtime reduced to 40s (from 60s)
• Treebeard bounty value increased to 50 (from 30)
• Yeoman Cp reduced 10 (from 15)
• Rohan stable now requires less experience to reach level 2 (4 horses instead of 5, or 2 horses and 1 horse archer)
• Upgrades research faster 30s (from 45s)
• Rohan upgrades equip cost slightly increased: forged blades 350 (from 300), Heavy Armor 300 (from 250) shields cost 400 (from 350)
• Elven warriors vision increased 420 (from 270)
• Elven warriors porcupine damage 30 (from 25)
• Elven warriors with blades now deal more damage 60 (from 45)
• Eowyn Smite damage boost against Witchking decreased 400% (from 500%)
• Theoden health increased 1000 (from 900)
• Eomer, Eowyn and Theoden are now mounted coming out from the citadel.
• Removed the Elven combo option.
• Eowyn speed increased to match that of Eomer.
• Eowyn disguise now available at lvl 2 (from 4).
• Eowyn Shield maiden now available at lvl 3 (from 5).
• Rohirrim and Rohirrim archer cp increased 20 (from 15)
• Rohan camp keep money reduced to 5 (from 10)
• Gimli now requires more xp between levels 5-10.
• Rohan citadel now fires arrows like Gondor citadel, armor changed to the same as gondor (structure armor).
• Rohirrim crush damage increased to 60 (from 40) now oneshots harads while trampling to trigger the revenge splash damage like they do with gondor knights.


• Warchant now recharges faster 120 seconds (from 135s)
• Saruman Base Health increased by 100
• Saruman Leadership changed, now grants now has 30% Attack damage and fear resistance. No longer grants 100% experience leadership.
• Saruman can now climb ladders.
• Wormtongue radius slightly increased to 80 (from 60 to avoid hordes bugging.)
• Saruman now has a level 10 ability Lightingbolt, powerful aoe attack.
• Added Lurtz bounty value.
• Pillage moved to lvl 2 (from 6) Fixed pillage to correctly provide resources from creeps and all enemy units.
• Lurtz now more vulnerable to crush (horse damage) 60% damage taken (from 40%) and uruk damage to 60% taken (from 50%) .
• Uruk crossbow preattackdelay now shorter 500 (from 730)
• Wargpit cost reduced 750 (from 800)
• Warg rider cost reduced 700 (from 760)
• Wargs with blades now deal more damage 90 (from 80)
• Wargs health reduced to 260 (from 300)
• Warg howl now grants 50% attack for 25s (from 60% attack for 29s)
• Berserker cost reduced 180 (from 200)
• Berserker buildtime increased 15s (from 13)
• Berserkers can now heal when out of combat.
• Rain duration decreased to 2min (from 3min)
• Siegeworks cost reduced 1000 (from 1500)
• Pike-Crossbow Combo speed increased to 42 (from 33) to match speed of Uruk-Crossbow Combo.
• Uruk Crossbows now require less experience to level up, they now require same experience as pikes/warriors.
• Keep cost reduced to 600 (from 700)
• Palantir now works on all infantry and monsters.


• Orc warrior now has a faster attack reload time 1.70s (from 1.83s)
• Orcs damage to Rohan outer farms increased, now do 70% damage ( from 36%)
• Orcs damage to Gondor outside farms, Lumber mills, Outer Slaughter house increased to 60% damage ( from 36%)
• Orcs now less vulnerable to slash 145% taken (from from 170%)
• Orcs need more xp to reach lvl 2, 50 experience (from 40)
• Orc warriors deal 20% less damage to isengard berserkers.
• Orc warriors deal 20% less damage to Mordor and Isengard Castle/Camp Citadels.
• Eye of Sauron experience leadership reduced 50% (from 100%)
• Gollum cost reduced to 50 (from 150)
• Gollum armor reduced. Slash armor 80% taken (from 35%, Uruk 80% taken (from 25%)
• Default armor 70% damage taken (from 50%).
• Gollum 70% damage boost against infantry removed. Now deals only 10 damage.
• Darkness recharge time decreased 4min (from 5min)
• Darkness damage bonus increased 50% (from 33%)
• Scavenger power point reduced 2 (from 4) bounty doubled.
• Call the horde power point reduced 4 (from 6) duration increased slightly, cooldown reduced to 3min
(from 5min)
• Haradrim Lancer cost reduced 200 (from 240)
• Soldier of Rhun cost reduced to 350 (from 400)
• Soldier of Rhun build speed reduced 40s (from 45s)
• Drummer troll cost reduced 1200 (from 1300) buildtime decreased to 45s (from 53s)
• Drummer trolls now give leadership to mumakil.
• Drummer troll experience leadership reduced 100% (from 200%)
• Nazgul pierce armor reduced 45% taken (from 30%) damage taken vs fire increased 85% taken (from 90%)
• Witchking now more resistant to pierce damage 30% taken (from 40%) now more vulnerable
to fire damage 80% taken (from 90%).
• Mordor Siegetower cost reduced 800 (from 1000)
• Haradrim palace can now research Banner Carrier Uppgrade at lvl 2.
• Mumakil now has a chance to rampage when exposed to enough fire damage.
• Catapult cp increased 8 (from 5)
• Catapult armor against flame damage reduced 85% damage taken (from 50%)
• Catapult buildtime increased 50s (from 40s)
• Catapult bounty increased 50 (from 10)
• Catapult splash radius reduced 25 (from 30)
• Orcs archers Preattackdelay reduced to 800 (from 1000)
Min reload time reduced to 1200 (from 1500)
Max reload time reduced to 1700 (from 2000)
• Mumakils now has self heal at lvl 1.
• Mumakil pen now requires less experience to level up. 8000 for level 2 (from 10000) 16000 for level 3
(from 20000).
• Mumakils now have visible leadership fx and healing fx.
• Trolls always run now
• Mordor main base citadel is now much stronger vs hero melee attacks, such as Aragorn,Boromir, etc , 35% taken (from 100%).

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