BF2 Resistance! Work on the mod is already finished! In version 3.0 you will find a lot of new weapons, new vehicles, aviation and fast gameplay! As in previous versions, to confront each other will be two teams: the Russian Special Forces and Rebels!

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Teinaava Author
Teinaava - - 110 comments

All equipment in the game, from boats and to Eriberto equipped with afterburner. And on the UAZ, you can even drift while holding the afterburner! You can jump out of the parachute and open a new one. There are unused weapons in the mod. It can be assigned to players or on pickupkits on maps. On jeeps, you can listen to music by holding the PCM and switching the weapon switch keys. Radio from Farkray3. The Rebels have a chemical missile attack instead of an Art attack. Chemistry does not destroy equipment immediately, so there is a chance to escape in it if you get out in time. The player and bots have health loss after 75% damage on them. IR is available to both the squad leader and subordinates. Selected in the menu. If it doesn't work, install the shaders that I'll attach to the mod. If you play as a subordinate fighter, you can still call support, art, or jeep. There is a portable spawn point at the stormtrooper. You can throw it and the icon will appear on the map (that is, you don't need to enter it to activate it) The point works 1 time, then is deleted after exiting it. There are also shields for engineers on the principle of 2142, portable UAV, portable barrels with gas and barrels with toplplivom, with the effect of Gorenje. Spawn points, barrels, UAVs, and shields are made as vehicles, with invisible wheels to avoid Bouncing on some surfaces. They also added fake engines so that they do not move and do not slide down the slides. Animated billboards with lighting effects, as well as signal lights falling from the sky, have been added to the Strike at Karkand. The idea came from the game Stalker Clear Sky. In General, you will see the rest for yourself if you want to play longer. I wrote about things that you don't know about, such as that helicopters or tanks can do afterburner and easily maneuver. There is a special mode on the Iron Gator Defend map, you can only play for 1 team. Start by yourself and hold the position for 10 minutes. You can also create a squad and take it from 1 to 4 bots. Near the point of a whale with a machine gun and ammunition, you can replenish there or take a support team. On The ghost_town map, SILT flies and drops supplies. You can fly it and jump out over the city. The jump is done backwards to see the plane flying away, so in my opinion it's better. The Fishing_village map is my first fully made map, but based on Iron_Gator. The game has 8 exploding barrels, including blue ones. On some maps there is a spawn barrels. In fashion, 99% of Russian and Soviet weapons and equipment. Not because I don't like foreign weapons, it just happened over time, and now it has become a distinctive feature of this mod. There is a bug with incorrect display of aircraft cabins in full-screen mode, as I did for window mode. Therefore, I recommend running the mod only in the window!!! The mod version-Resistance Revie "Rebirth of Resistance" Is like the result of all previous versions of Resistance, so the name is slightly different from the standard name BF2 Resistance. Some things are not finished yet, like that the final will still be.

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Teinaava Author
Teinaava - - 110 comments

There are 3 tanks on each side + a well-made standard T90 from Rebels. It was a pity to remove it from the mod. 6 planes and 2 helicopters on each side. 1 luxury jeep ride which is unreal pleasure. I spent a long time fiddling with the settings and upgrading them. The boat is standard, modified with an AGS grenade launcher. 1 standard Tunguska On each side. But I made them so that I didn't recognize them and added parts from BF4 to them. I tried to add a Shilka and a cube, but they did not particularly please me. So for now. 1 BMP also on each side to dilute the image. All the whales of the bots are Packed to the eyeballs, all the models of whales are remade again, now there are whales of tankers, pilots, etc. In the con-file of almost every model, I specified the author. I am not the author of the models, but only put them together. 99% of the models in fashion are found in games and on the Internet and rebuilt by me in Max. This is a long work that lasted for many years. There is no realism in the mod, but there is a balance between teams, classes and weapons. I thank everyone who helped me create this project. Enjoy the game!

There are two bugs in the mod: on the Red Darw map, bots randomly jump out of planes immediately after takeoff, so I had to completely block the exit from the planes, but now there will be no temptation to throw the plane in the air to quickly capture the enemy's point. If your gun will burn, you can direct it towards the enemy, the effect of the explosion will be like a bomb with a very large radius of destruction.
There is also a bug with displaying the effect on the engineer's portable shield. After spawning the shield, the effect appears only after 2-3 seconds, although the collision is already active and the shield protects the player. Also, after the destruction of the shield, the effect can sometimes remain for a couple of seconds. I have not yet found a solution to these issues, but the gameplay is not particularly hindered. If infrared vision doesn't work, then install the Battlefield 2 folder from the secondary archive in the My Documents folder.

Requirements: game version BF2 patch 1.4 + fix 4GB RAM (windowed mode)

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Teinaava Author
Teinaava - - 110 comments

I noticed that the bots are spinning with a grenade in their hand, there was such a problem before, but I forgot about it and shortly before the mod was released, I installed one AI for all grenades. I only noticed the bug now. Now each grenade has a separate AI.

Disk.yandex.ru

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