Outstrip Baal and assemble Universum Control Center before he will do it! Difficulty of Mod is increased in comparison with vanilla Lord of Destruction :). Mod for Diablo 2 with accent on cube recipes. Also have many other features such as: > Two new character’s statistics: Luck and Endurance. > Strength of monsters is increased by various ways as well as strength of characters. > New monsters, new items, new areas. > New runewords system. > New magic properties for items. ... and many, many other things. :)

Report RSS "Battle for Elements" mod version 1.31 for Diablo2: LoD is released.

Hi to all! :) I released version 1.30 to 1.31 Upgrade Pack for my mod "Battle for Elements" Global changes: - Caution! Character is more attractive for monsters now. :) - Bug with too high Dexterity bonus on all weapons was fixed. Now Strength is more important for damage bonus than Dexterity

Posted by on

Hi to all! :)
I released version 1.30 to 1.31 Upgrade Pack for my mod "Battle for Elements" [March 02 2006]

Global changes:
- Caution! Character is more attractive for monsters now. :)
- Bug with too high Dexterity bonus on all weapons was fixed. Now Strength is more important for damage bonus than Dexterity (exceptions are exist).

New:
- 4 new sets was added (Great thanks to Boojum, author of sets' properties): Oak of Druid, Victim of Fate, Madwoman's Last Hope, and Stalwart's Destiny.
- Vendors on Nightmare and Hell difficulties are improved.
- I added some recipes for upgrading Your Favorite Talisman. :) See Cube Recipes.doc.
- Weapon's Souls are divided into three categories: Melee Weapon's Soul, Missile Weapon's Soul, and Throwing Weapon's Soul. See Cube Recipes.doc.
- Ormus' reward for Gidbinn was changed. Now he gives Blank Stone instead of rare ring.
- Larzuk's quest reward was changed. Now he make maximum allowed number of sockets in item.
- Automodifiers on druid's helmets are more variable.
- Barbarian helmets have "+X to Y Mastery" automodifier now.
- Act 1 mercenaries can't use spears anymore (but still can use javelins) and Act 5 mercenaries can't use throwing axes. Sorry for this, but it is needed to keep things logical. :)
- Some skills are rebalanced.
- Some items are rebalanced and fixed.
- Some monster AIs are improved.
- Teleport skill can be useable in towns.
- Weapon of Gods are more godlier now. :)
- The way to utilize superfluous "Great Void" runescripts (see Cube Recipes.doc).

Bug fixes:
- Bug with missed animation on Dodge, Avoid, and Evade skills was fixed.
- Bug with missed animation mode on Fenris' Children was fixed.
- Bug with unique falcata (game crash) was fixed.
- Bug with wrong recipes of Aura and Summoning Charms upgrade was fixed.
- Den of Evil quest was non-completable sometimes. This bug was fixed.
- High level Act 2 mercenaries activated own aura too seldom. This bug was fixed.

How to install:
Make sure that you have version 1.30 of mod installed to install this update pack.
Unzip all files to Diablo2 root folder with files replacing.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: