Sequel to "Batman vs. Bane". The story continues... The remaining escaped convicts and supervillains have taken refugee in West Gotham, the part of Gotham destroyed by Bane's earthquake device. The supervillains are split up in sections, which has escalated into a gang war. Knowing for sure they're up to no good, Batman and the GCPD try to arrest them while also saving the innocent people still trapped inbetween the fighting sections. But knowing these supervillains, arresting them will not be a walk in the park... Coding: LinuxWolf Mapping, Sounds and Music: Ronwolf Art: DoomJedi, includes some enemy edits based on Mr.Wolf art.
Team RayCast would like to release its latest mod: Batman: No Man's Land Featuring story, level design, music and voices by Ronwolf, art by Doomjedi, programming by Linuxwolf. Special thanks to our betatesters - Kris (Lozer_42), Dean, WLHack, Dark_Wizzie and WolferCooker.
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I love it!
Thanks :)
Wow, do you execute Wolfe mods the same way as you do DooM Mods? I might try?
No, most Wolf mods are total conversions like this one with their own standalone executable that you run like any other program.
You just adopted the pixels. I was born in it. Moulded by it. I didn't see anti-aliasing until I was already a man.
Lol this guy.
Not bad haha
Hahaha! xD
Funny :)
Nice work man
Thank you! :)
You're a big guy
so this is dark knight rises in wolf style???
There are definitely some elements of Nolan's Batman films in there. The first one, Batman vs. Bane, was more directly inspired by TDKR. But yes, it's Batman in the Wolf3D engine. :D
Batman in Wolf3d engine...a childhood dream come true. Thanks, Team RayCast!
You're welcome! :)