Back to the Future: Hill Valley is a mod for Grand Theft Auto: Vice City. Back to the Future: Hill Valley will be based on the Back to the Future Trilogy, allowing the player to re-enact all the great moments from the films. While some parts of the story are stretched to make it more enjoyable, we are determined not to stray too far from the original story-line. The people behind this mod want the community to relive the movies and have as much fun in the process as possible. With the outstanding game play of the Sandbox hit, Grand Theft Auto: Vice City, in combination with one of the best movies of all time, Back to the Future, this mod is sure to bring countless hours of fun to anybody who enjoyed the movies.

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Poly Count (Games : Grand Theft Auto: Vice City : Mods : Back to the Future: Hill Valley : Forum : Cars and Vehicles : Poly Count) Locked
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Feb 24 2007 Anchor

Hey, just thought I'd ask if theres any set poly count you guys want for the cars? I'd rather have that now before I start modeling them so I don't go overboard with detail.

Feb 24 2007 Anchor

anything below 5k I guess

Edited by: Delorean88us

Feb 24 2007 Anchor

5000, you sure? isn't that a rather low poly count? im not 100% sure. im no professional, but i thought like around 15-20k was mid-poly.

Feb 24 2007 Anchor

oops, meant 50

Feb 24 2007 Anchor

5k is pretty low, I'm working on Biffs BMW right now and it's already over 13K, I'd say between 15 and 20k is perfect. I'll try not to stretch it more than 25K.

Feb 24 2007 Anchor

Just some numbers for you
BTTF2 Delorean: 17,344
Flying Train: 29,464

And just for the hell of it
Kitt: 3,161

I'd say, do good detail for the important cars, but for the smaller ones, stick around 5k. For reference, downtown hill valley is only 16k.

Edited by: Delorean88us

Feb 28 2007 Anchor

The future vehicles had no much details, their design is simplified, that helps a lot.

Mar 3 2007 Anchor

Yes their design is simplified but how you make the design depends on how many polygons are used.

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