Back to the Future: Hill Valley is a mod for Grand Theft Auto: Vice City. Back to the Future: Hill Valley will be based on the Back to the Future Trilogy, allowing the player to re-enact all the great moments from the films. While some parts of the story are stretched to make it more enjoyable, we are determined not to stray too far from the original story-line. The people behind this mod want the community to relive the movies and have as much fun in the process as possible. With the outstanding game play of the Sandbox hit, Grand Theft Auto: Vice City, in combination with one of the best movies of all time, Back to the Future, this mod is sure to bring countless hours of fun to anybody who enjoyed the movies.
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My edited Particle Demonstration | Locked | |
Thread Options | 1 2 | |
Aug 18 2007 Anchor | ||
Hey guys. Ive been messing about with the particles.cfg file and stuff and i edited the fire trails and flames that come from the tires to look quite different then the original. Below is the link to the video i just uploaded onto youtube. Enjoy let me know what you all think. |
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Aug 19 2007 Anchor | ||
Try not to set it on fire |
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Aug 19 2007 Anchor | ||
question though, how come peds or cars go threw the flames after the deloreans vanished don't get damaged by them? |
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Aug 19 2007 Anchor | ||
its not a physical flame, its just a visual thing. |
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Aug 19 2007 Anchor | ||
It doesn't matter what fire it is, they'll walk right through it and nothing happens, its always been like that. |
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Aug 19 2007 Anchor | ||
those flames looked like one big fire |
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Aug 19 2007 Anchor | ||
what about molitov cocktail fire, if they walk through that they catch on fire... Edited by: RicardoDude |
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Aug 19 2007 Anchor | ||
Remember the movie itself? Marty was standing right in the flame, it's like a candle trick, when you hold your hand above the flame, but fire can't reach you, you only feel the heat. |
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Aug 19 2007 Anchor | ||
ah theres a good point |
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Aug 19 2007 Anchor | ||
it's not even fire. What it is is super cool plasma. The flames were real in the movies, not special effects, but they weren't real fire. It was something else. Because, you know, concrete can't catch on fire. |
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Aug 19 2007 Anchor | ||
I saw how they were doing it. I am afraid, the moment when Doc and Marty turn back to see the trails, they're not real, though your theory seems to be correct. |
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Aug 19 2007 Anchor | ||
This is probably the most realisic fire I've found. looks great in game. |
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Aug 19 2007 Anchor | ||
where did you find that fire? Edited by: Tomwalla |
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Aug 19 2007 Anchor | ||
This is where I got it. Edited by: BACKINTIME |
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Aug 19 2007 Anchor | ||
Yeah I found that ages ago. The only problem is it makes the firesparks coming off the wheels before it hits 88 look ugly. |
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Aug 19 2007 Anchor | ||
Aug 19 2007 Anchor | ||
I know they catch on fire like that, what im saying is that after those couple of seconds they can walk right through the fire without anything happening. |
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Aug 19 2007 Anchor | ||
no because the fire fades away, and I ran through the fire after the explosion was gone and so did the ped. |
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Aug 20 2007 Anchor | ||
this is what im talking about. S235.photobucket.com¤t=gta-vc2007-08-2000-37-20-34.jpg Sorry i couldnt get a better picture right at that moment. Edited by: Tomwalla |
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Aug 20 2007 Anchor | ||
Something is wrong with the link, it redirects me to the main page. |
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Aug 20 2007 Anchor | ||
try this link and look down |
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Aug 20 2007 Anchor | ||
lol, that has to be one heck of a fire. Just a quick question, what song did you use? I can't seem to find it on my comp... |
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Aug 20 2007 Anchor | ||
thats an object burning, a ped, so its not a seperate object (a car fire wont catch u on fire either), while the Molitov fire, after the explosion will catch other things on fire Edited by: RicardoDude |
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Aug 20 2007 Anchor | ||
you're still not understanding what im trying to say. |
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Aug 20 2007 Anchor | ||
if your character goes threw that they get burnt i tired it earlier. |
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