Back to the Future: Hill Valley is a full conversion mod for Grand Theft Auto: Vice City. Back to the Future: Hill Valley will be based on the Back to the Future Trilogy, allowing the player to re-enact all the great moments from the films. While some parts of the story are stretched to make it more enjoyable, we are determined not to stray too far from the original story-line. The people behind this mod want the community to relive the movies and have as much fun in the process as possible. With the outstanding game play of the Sandbox hit, Grand Theft Auto: Vice City, in combination with one of the best movies of all time, Back to the Future, this mod is sure to bring countless hours of fun to anybody who enjoyed the movies.

Forum Thread
by member
  Posts  
Flying Delorean Coding (Mods : Back to the Future: Hill Valley : Forum : Ideas and Feature Requests : Flying Delorean Coding) Locked
Thread Options
Jul 28 2007, 3:11pm Anchor

hiya, dont know if anyone else would want the same, but before i had this mod i had my flying delorean model on a helicopter, and i noticed the other day that the effects the helicopter makes as it hovers above the ground look really good (creates like wind and dust under "delorean") as if, like the film, there are jets under the delorean. Would it be possible to take the coding of the helicopter and add it to the current flying delorean. Thanks, just wondering, thoughts of other people as well would be good to know as well.
Cheers

Jul 28 2007, 4:10pm Anchor

Well the hovercars (sorry, i know i'm not the part of the crew) were magnetic, which means they didn't have enough power to dust the town up. Sorry.

Jul 28 2007, 4:13pm Anchor

thats part of the game engine and only exists with helicopter, and is part of a coding that no one but rockstar can touch.

Jul 28 2007, 6:25pm Anchor

ok thanks for hearing me out and letting me know

Jul 28 2007, 7:29pm Anchor

oh yeh and proton kid, why dont you check out the start of bttf2, where you see the delorean lift off right before it goes to the future, i think it shows clouds/dust which look the same as what i was asking about:

Youtube.com

Jul 28 2007, 8:20pm Anchor

it cant be done in the way your talking about. but how about if it replaces a heli as well and when it hits 45 it switches to the plane like switching to flying from driving mode? is that possible? if it is, it would look a bit glitchy though so i dont blame you delorean if you dont wanna do it. just a suggestion. too bad moddb doesn't have the ability to create polls, we could have a vote.

Jul 28 2007, 9:21pm Anchor

that is possible, but as kitt said, it looks glitchy. I'd rather live with a delorean that doesn't create dust clouds then a delorean that suddenly dissapears and reappears with the appropriate sounds and a tommy that appears outside the car for a split second (See driving to flying transformation), not to mention completely resetting roll and pitch to 0, as in, if you're going up and also banking, the code will level it out so it looks like you're going straight forward, and then it will also set the speed to go straight forward.

umm....long story short, coding heli to plane is extremely glitchy.

Jul 28 2007, 9:47pm Anchor

for myself, i always liked the controls of helis in gta. hence i liked the handling when i used to change a maverick to a flying delorean before i new about the mod. question: is it just me or it's kinda hard when you're falling down to re-level the delorean before it hits the road? it tends to fly straight down

Jul 28 2007, 9:48pm Anchor

i did change the handling, so it should be a bit easier.

Jul 28 2007, 9:50pm Anchor

alright. can't wait to play with the updated models!

Jul 28 2007, 10:59pm Anchor

This is gonna be killer

Jul 29 2007, 2:36am Anchor

Dan, yes the take off does, but then the car switches to magnetic stabilizers, I think you meant if it can be done when the delorean is hovering? Then it wasn't dusting, BUT! If the Delorean goes past the ground pretty fast it should be dusting, but GTA has no support for it.

Jul 31 2007, 7:27pm Anchor

The dust clouds can be made in particle.cfg, for example I have some burnout smoke thats pretty big:
User Posted Image
BURNINGRUBBER_SMOKE 240 240 240 0 0 0 0 0 0.5 0.1 255 1000 0 150 1000 6 0 0 0 0.0 0 0.0 0 0 0 1 0 10 1000 0.01 0.03 0.01 0 3 85 4.0 0.0 0.0 50.0 4
I suppose the line could be edited, to make it smaller...
Just a suggestion maybe some script could be done to make the line above apply to the hovering DeLorean.

Edited by: EvilRaptor

Jul 31 2007, 7:36pm Anchor

umm, that does nothing for the flying delorean. It only affects normal cars. And that pic looks like your delorean's on fire, lol.

Edited by: Delorean88us

Jul 31 2007, 7:40pm Anchor

It can be scripted, but it would look nothing like what the helicopter does. That, and once we move to Hill Valley with all those buildings, the smoke system will become glitchy as it would depend on the elevation of the ground. Unfortunately, the buildings themselves will be objects, so you would have nonexistant smoke when going over buildings. That, and I can never reproduce the effect helicopters does. Frankly, it's not that important to have, and it's better not to have it then have a glitchy version.

Reply to Thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.