Back to the Future: Hill Valley is a mod for Grand Theft Auto: Vice City. Back to the Future: Hill Valley will be based on the Back to the Future Trilogy, allowing the player to re-enact all the great moments from the films. While some parts of the story are stretched to make it more enjoyable, we are determined not to stray too far from the original story-line. The people behind this mod want the community to relive the movies and have as much fun in the process as possible. With the outstanding game play of the Sandbox hit, Grand Theft Auto: Vice City, in combination with one of the best movies of all time, Back to the Future, this mod is sure to bring countless hours of fun to anybody who enjoyed the movies.

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0.2b full?? (Games : Grand Theft Auto: Vice City : Mods : Back to the Future: Hill Valley : Forum : GTA: Back to the Future : 0.2b full??) Locked
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May 14 2007 Anchor

Where do i get 0.2b full? i got 0.2b update thingy but, I only have the models for some reason, and the sounds arnt working, i only hear the rc baron when flying the delorean

May 14 2007 Anchor

what letter comes before b?
a!

As for sounds, you install them yourself. There's instructions in the gtavc folder telling you how.

May 14 2007 Anchor

ya, did that, it gives me a I/O ERROR

May 14 2007 Anchor

uncheck read only for sfx.sdt. If that doesn't work, wait till 0.2c when i get a better sound editor thingy.

May 14 2007 Anchor

k, thx ill try that

May 14 2007 Anchor

nope didnt work :/

May 15 2007 Anchor

yeah, definitely using nullpointer's tool. I'd say keep a back up and do it one at a time, as in do not untick auto rebuild. Or just wait for 0.2c.

Edited by (in order): Delorean88us, Delorean88us

May 15 2007 Anchor

nullpointers?

May 15 2007 Anchor

another sound tool. It can replace deluxo sounds, but don't replace the flying sounds unless you know how to change the .cfg file created by it. I'm not too sure about the details myself, but what it does is extract all the sounds to a folder, as well as a file containing the unknowns. It's just a task of replacing the files, finding the unknowns in the file and changing them, and then recompiling them.

May 15 2007 Anchor

do u have an instant messenger, cause this is taking to long

May 15 2007 Anchor

i do, but i'm not sure how nullpointer's works yet. I've been using this audio editor and i only used nullpointer's for gta:lc. I'll post a tutorial up soon.

Edited by: Delorean88us

May 15 2007 Anchor

okay , thanks for the help, ill try to fix it, if i cant i will just keep waiting for the tutorial.

May 15 2007 Anchor

It'll be up within the hour.

May 15 2007 Anchor

k, ya i just tried to use another sound editor, and it said "Illegal function" and then quit. So I think its the file.

May 15 2007 Anchor

could you mail me your sfx.SDT file? ill pm u my email if u can send it.

May 15 2007 Anchor

Tutorial here

Moddb.com

May 15 2007 Anchor

SDT just has the unknown values i think. It doesn't have the actual sounds. Thats sfx.raw, which is like 330mb, so i think it'd be easier if you did the tutorial.

May 15 2007 Anchor

hey and would u happen to know why none of my music files don't work? when I hit "R" to change the station it just sits there

May 15 2007 Anchor

nope. Music is a GTAVC thing, not us.

May 15 2007 Anchor

not like Flash FM, i mean the music files that came with the mod, like rewind fm, and the others

May 15 2007 Anchor

what did you do to install them?

May 15 2007 Anchor

sure, we all thought K was fast with the modeling. holy crap! that was fast with the audio installer. nice job buddy! lol This will definetly do some good.

Lol, was it really that fast?

Edited by: Delorean88us

May 15 2007 Anchor

i didn't put them anywhere they just appeared in the music selection.

May 15 2007 Anchor

oh yeah, thats my bad. I installed kitt's radio station preview and stuff and forgot to revert them....not that it will matter next release anyway.

May 15 2007 Anchor

and is kitt spose to have special sounds too?

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