Coming Spring 2014, A fully immersive story, longer than Portal 2. Back-Stock teaches you to new puzzle solving techniques, and gives you new elements to test with. You wake up early. You see a well functioning facility. You look down. You are in a moving room. Where are you? Last you remember it was 1982, and robots didn't have personalities.

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Brownspike
Brownspike Oct 1 2012, 9:19pm says:

Looks tough!

+3 votes     reply to comment
laakkone
laakkone Oct 2 2012, 2:08am says:

Good work. At least you've added "tideline" overlay on the walls near the goo! :)

edit: platforms over goo needs more tough looking pistons. At this moment they look so weak that when you step on them, they'll crack.

+3 votes     reply to comment
tile
tile Oct 2 2012, 3:17pm replied:

yea, like the ones from portal 1. :)

+1 vote     reply to comment
Another_Bad_Pun
Another_Bad_Pun Oct 2 2012, 10:14pm replied:

Thanks. I noticed the pistons were a little thin, but I left them as they were. I'll go ahead and change them. :)

+3 votes     reply to comment
DK|47
DK|47 Oct 3 2012, 8:05am says:

What a nice atmosphere! I like the lighting, stunning! (;

+2 votes     reply to comment
Jayed_Tadayoshi
Jayed_Tadayoshi Dec 8 2012, 3:09pm says:

I love how clean it looks, but I think the light is a bit too bright. Other than that, amazing.

0 votes     reply to comment
Ciirulean
Ciirulean Jan 12 2013, 7:08pm says:

Turrets, over the years I have worked with them, I have learned many strategies to circumvent around them, and then DESTROY them! I have played no map where an insurmountable of turrets have stopped me! Now a-days the most is about three times of failure, I usually am able to destroy them.

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Description

Cages inside a room with turrets inside of cages with laser sights in and out of cages at the same time.
Also there are windows.

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Date
Oct 1st, 2012
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