Level Requirements: 5-15. Note that any players that are level 4 or below will automatically be bought up to Level 5. Baal'horn is a massive world created within the NWN Engine. We've created a whole New Universe for it, and we've got someone currently drawing up a map of the surface in neat. Baal'horn consists of two main 'Dimensions'. Overside, or the surface world and 'Underside', which at first looks like a cave network, but is essentially something much darker. Masses of creatures inhabit both sides, and there are numerous cities, forests, caves and more for the player to navigate through. The Module uses CEP2.

Report this article Concept Update: Dynamic Wildlife

Hi again. There isn't an incredible amount to update on at the mo. I've been incredibly busy, and that's the reason behind lack of updates. Anyway, onto today's update...

Posted by Ruppetthemuppet on Jun 5th, 2008 digg this super bookmark


Hi again.
There isn't an incredible amount to update on at the mo’. I've been incredibly busy, and that's the reason behind lack of updates. Anyway, onto today's update.
Recently, I’ve been thinking about how wildlife reacts to you in the standard NWN campaign. Deer just stand there and stare at you, in fact you can walk up to them and bash them round the head, and they often won't even react. Bears will also attack you aggressively, which is rather un-bearlike.
A little help from the NWN scripting community, and Lilac Soul's Generator, Deer now skittishly run away from you, Bears forage for berries until you get close, where you'll then be disembowelled suddenly.
We even have a few scripts for Herd Creatures. An experimental script involving the matriarch of a herd. The 'matriarch' is slightly more powerful, having a couple of special abilities. Anyway, when the matriarch is killed, the remainder of the herd will scatter, before regrouping to take vengeance upon the killer. An Example can be seen in newly uploaded Gameplay Video 2.
We've also got a neat little trigger, where you have to chase a mink, which has stolen a random small item from your inventory. When it reaches its hole, you can put your hand down it. It's either bitten, or you come out with the item.
Again, I apologise for the late, and rather rushed update.
Ruppetus

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