Assassins Mod is a Half-Life 2 full conversion mod, centered around stealth, 3rd person action. Set in a realistic near-future, you are an assassin, who needs to eliminate other assassins by blending in with crowds, and waiting to strike on your targets. The crowds are computer controlled civilians with a large library of actions. You act, walk, and interact just like them. The best cover, is to make your enemies think your not an assassin.

Report RSS Assassins Mod 4th team meeting

A short team meeting this week. Logan, Will, Sean and others were all busy with other things. I'd also like to take this time to get feedback on our "Competition" idea.

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Introduction-
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Rather short and small meeting this week.

04-19 Meeting- (duration; peeked just over 1 hour)
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  • Slow week, most of the conversation was dead space. :P
  • Got all the final details for the first character.
  • Background "Peace" story element in the form of a Speech.
  • Jason recaps the progress on the weapon concepts.
  • Initial kill/death penalty and rewards will be decided along with weapon values to further balance the cash system.

Progress: Actively looking for Animators and Modelers with Source Experience.

 

I want to get community feedback on an idea that was brought up for Animators and Modelers. 

One of the main goals for this project, as well as most mods is to get the talent featured by the project noticed by others, including game development companies. That being said, an idea for the 3d guys was to display our character finalized concepts as well as other core mod information to the public. We want artists to display to talent in a format that can be looked at by other mod teams.

 

Of course, from our project's point-of-view, this would get us a broad look at many 3d artists to choose from, but on a higher note, it would give all those artists exposure. Personaly, my motiviation is to give artists exposure.
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