Assassins Mod is a Half-Life 2 full conversion mod, centered around stealth, 3rd person action. Set in a realistic near-future, you are an assassin, who needs to eliminate other assassins by blending in with crowds, and waiting to strike on your targets. The crowds are computer controlled civilians with a large library of actions. You act, walk, and interact just like them. The best cover, is to make your enemies think your not an assassin.

Report RSS April 12th Weekend Team Meeting

Re-cap of our April 12th, Assassins Mod Team Meeting. We're still open to applications, specifically in the area of Animators and Modelers. We completely understand that with our pending release of finalized character art, it's a bit hard to join on a whim. Just mentioning that it's still open. :D

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04-12 Meeting- (duration; roughly 2 hours)
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  • Welcome Tom to the team for Promotional Art.
  • Welcome Chris to the team for Mapping.
  • March's Site Stats:
    • Pageviews: Range Total: 20,101 // Daily Average: 648.42
    • Hits: Range Total: 67,070 // Daily Average: 2,163.55
    • Average Length of Session : 00:17:17

  • Dead Bodies will disapear.
  • In the future, not only talk about community suggestion, but invite key
    community members into our team meetings to give direct feedback as
    well as talk with the team. :D
  • Possible promotional contest for Animators and Modelers. This will primarily
    allow artists to get their portfolio seen, and if not picked up by us,
    by some other mod needing skilled artists.
  • Character Finalizations
  • Map/Area concept art
  • Covers via environment interaction. Press against a wall, press a button and
    now you're leaning. Walk up to a phone, press a button and pretend to
    talk on the phone. ect-ect
  • Weapon Balancing in terms of; weapon
    vs weapon, not only style vs style. Generally, big guns aim better, but
    are harder to conceal. Factoring in cost of weapons also help level the
    playing field.
  • The set time in world; is of a "peaceful" era where socially, people are sheltered from death and dead bodies. If they see someone with a gun, or rather a dead body or someone get
    killed, they act in fright, as well wonder.. rather than heroes taking
    justice. Officers, and guards will act the same way with peaceful
    hesitense "Sir, put down the weapon.", rather than the officers taking
    action and shooting players.
  • Main menu is a static 2d image; 3d slows down load time, and 2d animations are not all that great. (7 fps limit)
  • Further defining the pre-spawn menu; users will be able to select a new player
    model, as well as weapons during the re-spawn menu.

Progress: Finalizing Character concepts-- going in to animating and modeling

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Harimau
Harimau - - 515 comments

Hmm, okay. How will you get the dead bodies to disappear, and still make it look decent?

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