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Army Guys Mod Beta 1 The mod is a Tan vs Green team-play game where there are not 1 objective but 2. Game Types - Assault: A mod where green (or tan) is attacking each round to get to a objective place. but as that would be to easy but obstacles are in your way to slow you down before time runs out. when time runs out the teams are switched to let the other team have a go. most rounds won of a desired time or round limit wins - Capture The Flag Classic capture the flag but with obstacles in the way to slow you down but very rewarding when won. Most flag captures in time limit or a set number of flag captures will win the game Classes - Rifle Men Equipped with: -M16 Rifle -Pistol (unnamed) -Frag Gernade This class is the most basic of them all. good ranger to help out people and get from a medium range. - Engineer Equipped with: -Shotgun (unnamed) - Pistol (unnamed) - Plastic Explosives This class is the one of the most important class only because its main use it to breach walls by destroying...

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Well hi all, its been a while since you last heard from us. We have been working extra hard for all your great watchers out there. Now we have got more media for you and me.

Posted by AgeNt_ on Dec 1st, 2007

Recently we have tested the mod ingame so far, we still have alot of tweeking to do to get it right. We recently lost alot of our members of the team for inactive reasons. Good thing ive been learning stuff that is important for a mod and found a good dedicated coder. But in other news we have our first models in-game!

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Extreme43 Dec 2 2007 says:

Looks cool but think you should use a slightly darker shade of green. Good work otherwise

+1 vote     reply to comment
Deadity Dec 2 2007 says:

No that's not it. Try using the phong shader for the plastic. Its easy to do, just copy the qc. from a phong model (Episode two) to your qc. Also try making scratch marks with a normal map. Get a good camera and zoom in on a scratched plastic surface and normalize it.

+1 vote     reply to comment
Deadity Dec 2 2007 says:

Another good idea would be to simulate the press marks, you know the bumpy line that goes around the whole toy, when you make plastic toys. And try not to have so many hard adges on your models.

+1 vote     reply to comment
Deadity Dec 2 2007 says:

Sorry for tripple posting, but I could do the normal map textures for you if you send the model to me. I work as a texture artist for the Dreamscape mod, and could help out.

+1 vote     reply to comment
AgeNt_ Author
AgeNt_ Dec 2 2007 says:

i am not that great of a texture artist, all i pretty know how to do is the color itself.

+1 vote   reply to comment
lcpuche Dec 2 2007 says:

haha thats original!

+1 vote     reply to comment
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