This project aims to increase the graphical quality of Armada II without making the game incompatible with other people running "normal" versions of A2. Basically this whole project started with me browsing around my computer. I came across my A2 folder and I was looking around inside the folders. I came across the textures folder and had a peep inside. A brainwave suddenly hit me, I changed the color of the welding beam in Photoshop. I then rushed into a internet game to see if my theory was right. It worked. In an internet game I had a bright red welding beam instead of a blue one. The point of this was that I could change any texture without making my game incompatible with everyone else's. My next target was the Federations Photon torpedoes, I remade them into something that looked more like a photon than a giant orange blob. It was starting to dawn on me that I was onto something. It is no secret to anybody that Armada2 is a little dated now and the graphics aren't...

Description

USS Yamato form Klingon Acadamy Thank you for downloading this and for taking the time to read the readme file. This mod for A2 Version 1.1. Everything you need to run in game is present. 0 - Credits Texture tweeks- me SOD conversion-me Odf-me Physics-me Log pics, Buildbuttons, and Wireframes-me Special thanks go out to the following people: - Jetfreak for TWOK phasers + sound Reign for Assult Phaser sound wickedzombie and P81 for the model parts. p81, khaliban, ducttapewonder, and ganymad for the new textures klingon fanatic for the first texture bash on the Ulsses model ganymad for the second texture bash on the Ulsses model FahreS for the information on LODs You for Downloading it The Armada II Files staff for a readme template

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USS yamato
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