Version 1.02. Extinction mod integration, also some new features and bugfixes.
Map1:
Slightly altered object placement in the first room.
Added subtle hints to the array puzzle in the hallway.
Slightly altered the cable puzzle outside the 3rd room.
Made the key pointlight brighter in the 4th room.
One secret is highlighted.
Map2:
Upper area can be accessed before talking to the Adjutant but puzzle will not be available until you talk t him.
Getting to the upper area no longer requires 2 crates.
Placed an object in the upper area so that the players can see it more easily.
Barred out the walkway to that player won’t try and fail to access it from the Adjutant Room.
Added a “Map” before the area that has enemies.
Added more pathnodes to prevent enemies from getting stuck in one doorway.
Map3:
One secret is highlighted.