Description: The Apocalypse Weapons modification has a main objective: Turn your Unreal Tournament into a real Deathmatch. You'll now have powerfull and balanced weapons to use. New pickups were made to suit the mass deathmatch. Neat features will give you more power and speed. A new atmosphere will be born in your computer. Blood will be as simple as a cup of water. That's the Apocalypse Weapons. A small and simple Modification... ...that turns your UT into a really Unreal Challenge. Story: After the sucessful first Tournament, the Liandry Industries've decided to upgrade future Tournaments. So, the Apocalypse Weapons project was created. The base of the project was the addition of much more bloody and frantic deathmatches, by including totally new lethal and balanced weapons. And then, the project was launched. A long search for mercenaries, lunatics and scientists had begun. After years of work, three weapons were ready, so they put them into action. The Unreal Tournament...

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Wow, I had a little hard week... I've done a lot of things, so I'll describe some of them. As you can see, I changed the Sniper Reticle a lot. It looks much better and detailed now, even in high resolutions. The Fire Offset is perfect, so you won't have problems while shoting, unless you're a very bad

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Wow, I had a little hard week... I've done a lot of things, so I'll describe some of them.

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As you can see, I changed the Sniper Reticle a lot. It looks much better and detailed now, even in high resolutions. The Fire Offset is perfect, so you won't have problems while shoting, unless you're a very bad sniper... the weapon won't make miracles :P. The Automatic Zoom was removed, because it was causing serious network issues...

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I was really full of the Tarydium Machine Gun, so I changed it a lot. I took of that wtf name... now it's called Artic Wind. The model was changed, and the functions, too. It's not completely done, but it'll be soon.

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Now, the Hot Stuff: I've studied a mutator called Burning Player, created by a pal "called" ElBundee, and I've changed the mutator code a little bit, and added it to the Apocalypse Weapons. If you don't know the mutator, well... It allows you to put fire on your enemies... and they'll start burning, losing life every second. Yes, they can stop their flames, getting Health Pickups or other things. I you already know the original mutator, I can tell you that everything will be configurable, like the chance of each weapon to toast the enemies. It's perfect!

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To finish, the Pinball Rocket Launcher. The Seeking Code has been updated. A crosshair will appear in your screen, telling where the target is... very funny and useful. I've done somethings before that I hadn't said... the rocket now will have some kind of fuel... they'll fly until their fuel finishes, so they'll explode and turn into "dead grenades". I did it to limit the range of the rockets. The Secondary Fire is slower, but it can fly for longer distances, as it spend less fuel :P. Again, everything to balance the game.

I've done a couple of other things... Like, the charge of the Boots and the Mythril Helm will be displayed in the HUD... or, the Mod Menu has 6 sections now (it had 4 in the Beta 7 version).

You can expect a better-than-ever mod for UT... Just sit and watch :P

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