A.R.R.C. is a complex modification for Anno 2070. The goal is to offer many alternatives, but not create elements too powerful. Create a lot of new buildings, research new upgrades and enjoy a better gaming experience.

Report article RSS Feed Update of Anno 2170 - A.R.R.C to version 2.06

Finally, a new update has arrived! Besides many new buildings (including new ornamentals!), several new ships such as an aircraft carrier, an artillery ship and a new submarine are waiting for you. The new Deep Sea Research Complex also has 24 special new island upgrades, and requires an intact underwater settlement. Furthermore the Ecobalance mechanics were improved (thanks to "FelixDetek"), the window reflections were enhanced and a number of bugs were solved.

Posted by arrc on Aug 27th, 2013

THE NEW UPDATE TO VERSION 2.06 IS AVAILABLE NOW!

Finally, a new update has arrived! Besides many new buildings (including new ornamentals!), several new ships such as an aircraft carrier, an artillery ship and a new submarine are waiting for you. The new Deep Sea Research Complex also has 24 special new island upgrades, and requires an intact underwater settlement. Furthermore the Ecobalance mechanics were improved (thanks to "FelixDetek"), the window reflections were enhanced and a number of bugs were solved.

Buildings

  • New building: Deep ocean-Research complex, used to research 24 new special island upgrades in the end-game.
  • New building: Gas turbine power plant, used for power generation for underwater islands.
  • The construction plan of the Hydro Electric Power Plant is now available again in the academy.
  • Sokov Transnational pumping station is now properly available at 1250 genius, and the costs of construction will reflect the original design plan.
  • The productivity of all production buildings will be influenced above +500 or below -500 Ecobalance.
    These values ​​increase or decrease linearly, up to a minimum of 0 at -999 ecological balance, and 250 at +999.
    (Thanks to "FelixDetek")

Ornamental buildings

  • 8 new buildings in the category "Pulsating illumination" has been added and can be built on land, in the harbor and underwater.
  • A new category of "Factory workers" has been added to ornamental buildings and is listed under "Street accessory & workers."

Units

  • New vehicle: Artillery ship "Helios" of the techs, can be used to attack buildings in a very high range.
  • New vehicle: Aircraft carrier "Deimos" of the techs, provides transport for up to 8 airplanes and is able to repair or refuel them.
  • New vehicle: Submarine "Virginia" of the Techs, very effective against enemy submarines and can also temporarily camouflage surrounding units.
  • Production time of the ship "Hercules" reduced to 30 minutes.

Upgrades

  • All researchable upgrades of the Container ship are now affected by the oil tanker "Osiris".
  • 3 new islandwide upgrades for the kerosene factory in the academy added.

Optic

  • Window reflections of all tech buildings and disaster control buildings improved.

Construction menu

  • Ornamental buildings over land were combined with ornamental buildings underwater, and change depending on the camera position the icon (Over land or underwater).
    (applicable for the A.R.R.C. Ornamental buildings of the category Buildings, Construction site and Illumination & masts.)
  • All buildings of type "Power pole", "Public address system" und "Streetlight" were removed from the A.R.R.C. Ornamental building menu and are now only available in ornamental building menu of the tycoons.
    (These types of buildings were available twice in the construction menu)

Bugfixes

  • A bug in the campaign of Chapter 3 / Mission 2, in which the sought person Thor Strindberg did not appear, has been resolved.
  • A bug in which some upgrades from the add-on in the classic game were available, has been resolved.
  • A bug that prevented the function of some upgrades has been fixed.
  • A bug that some buildings had none or incorrect textures has been fixed.
  • A bug, that an airplane of the harbor Ornamental buildings could not be displayed, has been fixed.
  • Metal converters are now displayed correctly again in the contruction menu (classic game).
  • Near Deep ocean-Laboratories and Relics laboratories appear no longer talking scientists.
  • Some bugs in the description of some upgrades has been fixed.

The new version of this mod is available HERE

Post comment Comments
Guest
Guest Oct 5 2013, 2:40am says:

This comment is currently awaiting admin approval, join now to view.

seventhmoon
seventhmoon Oct 8 2013, 8:54am says:

resident above water can not find community, only the few built close around the market can, but if place few steps away, it shows "resident do not satisfied the needs for community" even it connect by road-road above water".

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Anno 2070 Icon
Platform
Windows
Game
Anno 2070
Developed By
arrc
Contact
Send Message
Official Page
Anno2170-arrc.de
Release Date
Released Jan 15, 2012
Mod Watch
Track this mod
News
Browse
News
Report Abuse
Report article
Related Mods
Anno 2170 - A.R.R.C. (Anno 2070)
Anno 2170 - A.R.R.C. Anno 2070 - Single Player Futuristic Sim
Related Games
Anno 2070
Anno 2070 Single & Multiplayer Real Time Strategy