SIGNAL LOST
First Person ShooterA total reimagining of Half-Life: Uplink that will take you through a plethora of cut locations during the final stages of the Black Mesa incident.
This version is being released for releasing sake more than because it is a complete version. My name is Dan Walters, I live in the UK and am 18 as of the date of writting this document (June 2004). I began AMOD when i was 13 with another teenager called Chris Mcmath, after he completed MacBeth, a singleplayer map pack. That was my inspiration to become a modification developer and so began building a team, making maps and models, etc. Such significant individuals i met up with were Kanachi, Videodrone, Majestic, M|N|0N, Snowfox, BlackOps, and so many more who I just can't remember. We all had a good time for the most part and enjoyed developing this game. Production started grinding to a halt when I was 15 as the team lost momentum but we managed to release playable versions which we enjoyed testing. Two or three years on I have finally decided to pull things together and make a public release, to honour the hard work and commitment placed down by the team. Please keep in mind this...
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A total reimagining of Half-Life: Uplink that will take you through a plethora of cut locations during the final stages of the Black Mesa incident.
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