The story is pretty basic. It's about escaping from a place where you have woken up. Also, there's some jumpscares, and some scares which is not 100% relevant to the story/environment. But this is our first Custom Story and we wanted to try different things/scares out just to test it and to see how we can experiment with different functions.

CheesyDeveloper says

3/10 - Agree (2) Disagree (2)

Positives:

- Good level design at some places
- Custom sounds
- Creativity

Negatives:

- Floating objects, glitches and lame mapping at certain places
- Short
- Nothing but jumpscares
- No real story line except "you must get out" which is overused
- Monsters spawned infront of my face
- The exploding part made no sense

What to improve:

- You guys are very creative, but a lot of items are floating in the air, a lot of textures are glitchy (colliding with each other), and certain parts are just lame. Like when you crawl through a tunnel and see a level door at the end of it.

- Don't use only jumpscares. I am so used to them so I did not get scared even once, but I'm sure a lot of people were by the first 1-3 jumpscares, but eventually even scared players gets used to them.

- Make something else rather than the same old "you wake up at an unknown place, you must get out".

-"Read Nicholas notes, he will tell you where to go". Found 2 notes from him, and none of them really told me what to do.

Conclusion:

It's just another jumpscare feast with lame scares and monsters spawning infront of your face. Some people said "the scripting is good". I barley saw any scripting except the quests and jumpscares. And it's not very surprising when the script files are 1-8KB huge at most.

The difference between this story and other lame jumpscare stories is the level design. Sadly though, I found a lot of floating items and texture glitches.

It's simply a bad story, not more, not less.

3/10 - Bad